Expose numlights per cluster
int NumLightIndicesPerClusteredTile()
{
return 8 * (1 << k_Log2NumClusters); // total footprint for all layers of the tile (measured in light index entries)
return 32 * (1 << k_Log2NumClusters); // total footprint for all layers of the tile (measured in light index entries)
}
public void AllocResolutionDependentBuffers(int width, int height, bool stereoEnabled)