5609 次代码提交 (eba212aa-74cc-46a2-86bf-b2eabb94cc42)

作者 SHA1 备注 提交日期
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 6 年前
Felipe Lira 66e79a31 Disabling local shadows on GLES2 (until we get keyword stripping) 6 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 6 年前
Felipe Lira e279a4bb fixed shadows on gles2 6 年前
Frédéric Vauchelles 4d04bd95 Added debug data binding inside RenderForward 6 年前
Frédéric Vauchelles db6e0385 Renamed TexturePadding _Source to _InOutTexture 6 年前
Felipe Lira f4678b55 Fixed compilation in SimpleLighting on gles2 6 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 6 年前
Frédéric Vauchelles 8d5e998d Added pragma on GPUCopy compute shader 6 年前
Felipe Lira 5d568760 Disabling local shadows on mobile until we can get keyword stripping 6 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 6 年前
GitHub 791ce3b4 Merge pull request #1155 from Unity-Technologies/Platform-support-check 6 年前
Felipe Lira b44aeec0 fixed shadow kewords setup 6 年前
Sebastien Lagarde 46d72597 Add platform support check 6 年前
Felipe Lira c62af604 Fixed vertex light computation and amount o max local pixels per pass. 6 年前
GitHub 8358f08b Merge pull request #1151 from Unity-Technologies/Branch_LayeredSmallFix 6 年前
Felipe Lira 7ce624ff fixed light indexing 6 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 6 年前
Mikko Strandborg eba212aa Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP 6 年前
GitHub 530f4bbf Make default diffusion profile F0 match standard material 6 年前
Felipe Lira 4fe2fdda Controls the amount of local lights shaded in a pass based on the support for StructuredBuffer 6 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 6 年前
GitHub 7f1e837b Merge pull request #1148 from Unity-Technologies/RemyUnity-patch-1 6 年前
Felipe Lira 7f179dc1 Minor improvements to light index buffer. 6 年前
Frédéric Vauchelles 4ddbdad5 Compilation fixes 6 年前
GitHub f52544f9 Allow edition of HDRP asset without a HDRP set in the graphic settings. 6 年前
Felipe Lira e1a64f54 Added support to multiple shadow casting lights. 6 年前
Frédéric Vauchelles 412bd010 Merge master 6 年前
GitHub b782fae4 Merge pull request #1142 from Unity-Technologies/feature/RefactorCoreRPFiles 6 年前
Felipe Lira 3550c0cf fixed wrong light shadow indexing in PBS shader 6 年前
GitHub d2d3a4e1 Merge pull request #1147 from Unity-Technologies/fix/PS4Build 6 年前
Felipe Lira 86fd75ea Changed local shadow strength to use a float array instead of vec4 so we can do fast indexing on most platforms. 6 年前
Frédéric Vauchelles af3007d3 Use operator[] instead of LOAD on RWTexture2D 6 年前
GitHub 38f1b362 Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI 6 年前
Felipe Lira bf164955 Fixed some issues with multiple shadow casting lights. 6 年前
Paul Melamed 19e30640 changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass 6 年前
Frédéric Vauchelles 4f1b9eae Merge branch 'master' into feature/PlanarReflectionUI 6 年前
GitHub 77f8a26a Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables 6 年前
Felipe Lira 81523ea2 Cap local shadow casting lights to max of 1 for now. We need to pass in to shader the bias and scale for each shadow. 6 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 6 年前
Frédéric Vauchelles 63675025 Moved Misc to common and utilities 6 年前
GitHub 7bfc3e85 Merge pull request #1146 from Unity-Technologies/fix-1145 6 年前
Felipe Lira ae197d2f Removed unused shader define 6 年前
Paul Melamed 372a7582 fix script compile and pssl errors 6 年前
Mikko Strandborg ed187777 Fix standalone builds: Light.lightmapBakeType is only available in the editor 6 年前
Frédéric Vauchelles 8b5b5f95 Updated changelog 6 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 6 年前
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 6 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 6 年前
Mikko Strandborg d0f3c3c1 Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces 6 年前