5609 次代码提交 (eba212aa-74cc-46a2-86bf-b2eabb94cc42)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 6 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 6 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 6 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 6 年前
Evgenii Golubev 6737bfa1 Tabify 6 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 6 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 6 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 6 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 6 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
GitHub fcff252a Update HDRenderPipeline.md 6 年前
GitHub 8aa3aeb5 Merge pull request #1113 from Unity-Technologies/Documentation 6 年前
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 6 年前
GitHub 8ac0b4ee Merge pull request #1109 from Unity-Technologies/Documentation 6 年前
GitHub 8def5304 Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade 6 年前
GitHub dff79f94 Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI 6 年前
GitHub 545d49f4 Merge pull request #1105 from JacobSmaga/patch-1 6 年前
GitHub b5893e80 Update README.md 6 年前
GitHub 218a34d2 Merge pull request #1103 from Unity-Technologies/shadows-fixes 6 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 6 年前
GitHub fe0c8444 Merge pull request #1104 from Unity-Technologies/Fix-UI-warning 6 年前
sebastienlagarde e670e7f3 Fix UI warning 6 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 6 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 6 年前
GitHub f5d1e46d Merge pull request #1101 from Unity-Technologies/shadows-fixes 6 年前
GitHub 2441441c Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader 6 年前
sebastienlagarde b2fda65b Fix warning in shader 6 年前
uygar f40129d8 Fixed blending of inactive cascades. 6 年前
Evgenii Golubev 9c324ce9 Remove more junk files 6 年前
sebastienlagarde 113d9c54 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Evgenii Golubev 6542af07 Remove junk files 6 年前
GitHub fdf6a3e2 Add a comment 6 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 6 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 6 年前
sebastienlagarde dc4d9927 HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor 6 年前
Evgenii Golubev 81e1d1ab Add a comment 6 年前
GitHub 82d0e98b Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override 6 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 6 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 6 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 6 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 6 年前
GitHub a9f65e3e Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public 6 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 6 年前
GitHub 8192ff33 Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade 6 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 6 年前
GitHub 4dea02f4 Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors 6 年前