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public void UpdateMaterials() |
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{ |
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//if (mipMapDebugSettings.debugMipMapMode != 0)
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// Texture.SetStreamingTextureMaterialDebugProperties();
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#if UNITY_2018_2_OR_NEWER
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if (mipMapDebugSettings.debugMipMapMode != 0) |
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Texture.SetStreamingTextureMaterialDebugProperties(); |
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#endif
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} |
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void RegisterDisplayStatsDebug() |
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