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changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass
/main
changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass
/main
Paul Melamed
7 年前
当前提交
19e30640
共有 3 个文件被更改,包括 99 次插入 和 90 次删除
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41ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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39ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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109ScriptableRenderPipeline/HDRenderPipeline/HDRP/Texture2DAtlas.cs
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