103 次代码提交 (e6b49830-3a21-4194-bbbf-2d86269d535f)

作者 SHA1 备注 提交日期
Evgenii Golubev 9fb22a5b Reverse thickness for artists 7 年前
Julien Ignace e6b49830 Fixed a bug with persistent panel "leaking" items UI and fixed the persistent not showing up in some cases. 7 年前
Evgenii Golubev b151da06 Remove redundant packing 7 年前
sebastienlagarde 8be7d43d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 7 年前
Julien Ignace 97bd4103 Automatically add required inputs for debug menu. 7 年前
Evgenii Golubev 6dce4b8d Replace wrapped lighting with Fresnel for transmission 7 年前
Sebastien Lagarde 811e882f Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 7 年前
GitHub db3ff271 Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup 7 年前
Evgenii Golubev 9dabf987 Add a comment 7 年前
Sebastien Lagarde 23315237 HDRenderPipeline: Fix issue with SSS not correctly enable/disable 7 年前
mmikk 82540b9f fix normalizations 7 年前
Evgenii Golubev def057b6 Remove redundant comments 7 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 7 年前
GitHub 6af2a906 Merge pull request #284 from EvgeniiG/master 7 年前
Evgenii Golubev 6a7757cc Factor out ComputeWrappedDiffuseLighting() 7 年前
Evgenii Golubev afc2a650 Fix preview gamma handling 7 年前
Evgenii Golubev 414344b8 Merge branch 'master' 7 年前
Evgenii Golubev 68de16f3 Factor out SSS_WRAP_LIGHT 7 年前
Evgenii Golubev 9032618b Add more comments 7 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 7 年前
Evgenii Golubev fe744b92 Fix the transmission math 7 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 7 年前
Evgenii Golubev 5d761a88 Rename for clarity 7 年前
Evgenii Golubev 1a5832f4 Increase the SSS disable threshold 7 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 7 年前
Evgenii Golubev 67458b44 Clean up a bit 7 年前
Sebastien Lagarde 0c9cfa60 HDRenderPipeline: Fix small issue with Assert trigger when it shouldn't 7 年前
Evgenii Golubev 8ab425ef Factor out the SSS_LOOP() 7 年前
Sebastien Lagarde 53adf662 HDRenderPipeline: Small fix on the debug material generated path 7 年前
Evgenii Golubev c6e79da9 Clean up the shader a bit 7 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 7 年前
Evgenii Golubev 2a77fce9 Remove `continue` 7 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 7 年前
Evgenii Golubev f18ff8b5 Make the SSS LoD threshold configurable 7 年前
GitHub 9df4abaf Merge pull request #283 from EvgeniiG/master 7 年前
Evgenii Golubev ab2f7238 Update the comment 7 年前
Evgenii Golubev 142f24b6 Update a comment 7 年前
Julien Ignace 0fef8e78 Added cascadeCount API to AdditionalLightData 7 年前
Evgenii Golubev 00b76f97 Improve macro formatting 7 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 7 年前
GitHub 7a9edd3a Merge pull request #282 from Unity-Technologies/Branch_DebugMenu2 7 年前
Evgenii Golubev b115911f Factor out common SSS functionality using a macro 7 年前
Julien Ignace 66675e80 Removed buggy scene from Build Project Settings 7 年前
Evgenii Golubev dcecf746 Implement the initial version of SSS LOD 7 年前
GitHub c1f2793e Merge pull request #281 from Unity-Technologies/Branch_DebugMenu2 7 年前
Evgenii Golubev e7d27153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 2d2ea8bb Added 2D Test Scene 7 年前
uygar 81876b50 Added shadow cascade settings to additional light data. 7 年前
sebastienlagarde 88272cac HDRednerPipeline Update texture compression on world space normal texture 7 年前
Evgenii Golubev e5738ffb Roll back to 8 SSS profiles since our PS4 impl. doesn't support arrays of size 1024 7 年前