浏览代码

Remove redundant comments

/RenderPassXR_Sandbox
Evgenii Golubev 8 年前
当前提交
def057b6
共有 1 个文件被更改,包括 0 次插入2 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl


[branch] if (bsdfData.enableTransmission)
{
// Reverse the normal + do some wrap lighting to have a nicer transition between regular lighting and transmittance
// Ref: Steve McAuley - Energy-Conserving Wrapped Diffuse
illuminance = ComputeWrappedDiffuseLighting(NdotL, SSS_WRAP_LIGHT);
// For low thickness, we can reuse the shadowing status for the back of the object.

[branch] if (bsdfData.enableTransmission)
{
// Reverse the normal + do some wrap lighting to have a nicer transition between regular lighting and transmittance
// Ref: Steve McAuley - Energy-Conserving Wrapped Diffuse
illuminance = ComputeWrappedDiffuseLighting(NdotL, SSS_WRAP_LIGHT) * attenuation;
// For low thickness, we can reuse the shadowing status for the back of the object.

正在加载...
取消
保存