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/RenderPassXR_Sandbox
Evgenii Golubev 7 年前
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9032618b
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs

4
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs


public readonly GUIContent sssTransmittancePreview0 = new GUIContent("Transmittance Preview");
public readonly GUIContent sssTransmittancePreview1 = new GUIContent("Shows the fraction of light passing through the object for thickness values from the remap.");
public readonly GUIContent sssTransmittancePreview2 = new GUIContent("Can be viewed as a cross section of a slab of material illuminated by white light from the left.");
public readonly GUIContent sssProfileSurfaceAlbedo = new GUIContent("Surface Albedo", "Color which determines the shape of the profile. Alpha is ignored.");
public readonly GUIContent sssProfileVolumeAlbedo = new GUIContent("Volume Albedo", "Color which tints transmitted light. Alpha is ignored.");
public readonly GUIContent sssProfileSurfaceAlbedo = new GUIContent("Surface Albedo", "Color which determines the shape of the profile. Alpha is ignored. Typically, it is similar to the diffuse color.");
public readonly GUIContent sssProfileVolumeAlbedo = new GUIContent("Volume Albedo", "Color which tints transmitted light. Alpha is ignored. Typically, it is a more saturated version of the diffuse color.");
public readonly GUIContent sssProfileLenVolMeanFreePath = new GUIContent("Volume Mean Free Path", "The length of the volume mean free path (in millimeters) describes the average distance a photon travels within the volume before an extinction event occurs. Determines the effective radius of the filter.");
public readonly GUIContent sssProfileScatteringDistance = new GUIContent("Scattering Distance", "Effective radius of the filter (in millimeters). The blur is energy-preserving, so a wide filter results in a large area with small contributions of individual samples. Reducing the distance increases the sharpness of the result.");
public readonly GUIContent sssTexturingMode = new GUIContent("Texturing Mode", "Specifies when the diffuse texture should be applied.");

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