75 次代码提交 (ded2da7e-c88b-4fa5-8307-dbcfe5697285)

作者 SHA1 备注 提交日期
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde bab2a250 HDRenderPipeline: Update TileSetting to work correctly with HDInspector 8 年前
sebastienlagarde 792f8eec HDRenderPipeline: Reassign default material 8 年前
sebastienlagarde e82137bb HDRenderPipeline: Fix SSS test 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
sebastienlagarde e7e1f024 HDRenderPipeline: update Asset (revert size of atlas to 4096) 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
sebastienlagarde ed9f5d6e HDRenderPipeline: Fix HDRP asset 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde a6ea9bf4 HDRenderPipeline: Reset asset pipeline to default (was modified by last commit) 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
Evgenii Golubev e996e9cd Update the SSS profile used for the head 8 年前
Evgenii Golubev 4b7caf6a Merge branch 'upstream/Update-SSS' into upstream (without the reference mode) 8 年前
Julien Ignace 9327757f Updated BasicProfiling scene with SSS tests. 8 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 7 年前
Evgenii Golubev f8020847 Disable the deferred CS and SSS parameter caching 7 年前
Sebastien Lagarde c25fce5e update HDRenderPipelineAsset 7 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
sebastienlagarde 5ba18d3a Add variant for material classification + clean split lighting evaluation 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Evgenii Golubev 13d8a406 Disable caching of SSS parameters 7 年前
sebastienlagarde 90dcb63d HDRenderPipeline: Update test scene with clear coat test 7 年前
sebastienlagarde 18535921 Update HDRenderPipelineAsset 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Frédéric Vauchelles 690a1a14 Added copy utility 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Sebastien Lagarde bc97a04c recreate SSS settings assets 7 年前
sebastienlagarde c2788a9b HDRenderPipeline: rename tileSettings -> lightLoopSettings 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
sebastienlagarde feabd543 another round of change 7 年前
Julien Ignace 978e07e4 Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings). 7 年前
Paul Melamed e2add901 intermediate commit for decal height map 7 年前
Julien Ignace 71b6b5f0 Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
Robert Srinivasiah 04b67328 Allow stereo to be enabled (not actually enabled) 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 6f783833 HDRenderPipeline: Update HDRenderPipelineAsset 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Frédéric Vauchelles 5b6484e5 [PlanarReflection] Updated HDRenderPipelineAsset 7 年前
Frédéric Vauchelles ed247f18 [PlanarReflection] Added probe tests 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
Sebastien Lagarde 6fa0e210 Update render pipeline asset 7 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
sebastienlagarde ef051016 Update default settings for planar reflection 7 年前
Raymond Graham 31f3f3cb Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes. 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前
Antoine Lelievre c08c9929 Expose shadow budget parameter in HDRP asset 6 年前
Antoine Lelievre 22168f41 Reset HDRP asset shadow budget to default values 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前
Sebastien Lagarde a8187784 Add shader stripper support for decal variant + update HDRP asset 6 年前
Antoine Lelievre 0f1f60cb Add Gradient Sky from Laurent 6 年前
RSlysz 30b7aca0 Add support for LightLayers on reflection probe 6 年前