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Update HDRP asset + add Cull none on debug shader

/main
sebastienlagarde 7 年前
当前提交
97c94087
共有 3 个文件被更改,包括 15 次插入8 次删除
  1. 1
      com.unity.render-pipelines.high-definition/HDRP/Debug/DebugViewMaterialGBuffer.shader
  2. 1
      com.unity.render-pipelines.high-definition/HDRP/Debug/DebugViewTiles.shader
  3. 21
      com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset

1
com.unity.render-pipelines.high-definition/HDRP/Debug/DebugViewMaterialGBuffer.shader


Pass
{
ZWrite Off
Cull Off
HLSLPROGRAM
#pragma target 4.5

1
com.unity.render-pipelines.high-definition/HDRP/Debug/DebugViewTiles.shader


Pass
{
ZWrite Off
Cull Off
ZTest Always
Blend SrcAlpha OneMinusSrcAlpha

21
com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset


--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1

m_EditorClassIdentifier:
version: 1
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2}
m_FrameSettings:

enableSSAO: 1
enableSubsurfaceScattering: 1
enableTransmission: 1
enableAtmosphericScattering: 1
enableVolumetric: 1
diffuseGlobalDimmer: 1
specularGlobalDimmer: 1
enableForwardRenderingOnly: 0

enableObjectMotionVectors: 1
enableDBuffer: 1
enableAtmosphericScattering: 1
enableRoughRefraction: 1
enableTransparentPostpass: 1
enableDistortion: 1

enableOpaqueObjects: 1
enableTransparentObjects: 1
enableMSAA: 0
enableShadowMask: 0
enableShadowMask: 1
lightLoopSettings:
enableTileAndCluster: 1
enableComputeLightEvaluation: 1

supportSSR: 1
supportSSAO: 1
supportSubsurfaceScattering: 1
supportForwardOnly: 0
supportOnlyForward: 0
supportVolumetric: 1
supportRuntimeDebugDisplay: 1
supportDBuffer: 1
supportMSAA: 0
msaaSampleCount: 1

cookieTexArraySize: 16
pointCookieSize: 512
cubeCookieTexArraySize: 16
reflectionProbeCacheSize: 128
reflectionCubemapSize: 128
reflectionProbeCacheSize: 128
reflectionCubemapSize: 128
maxPlanarReflectionProbes: 128
skyReflectionSize: 256
skyLightingOverrideLayerMask:
serializedVersion: 2

shadowAtlasHeight: 4096
decalSettings:
drawDistance: 1000
atlasSize: 8192
atlasWidth: 4096
atlasHeight: 4096
allowShaderVariantStripping: 1
diffusionProfileSettings: {fileID: 11400000, guid: 404820c4cf36ad944862fa59c56064f0,
type: 2}
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