589 次代码提交 (da5a9b1b-f565-4a28-8505-c674e1ef2276)

作者 SHA1 备注 提交日期
Felipe Lira da5a9b1b forced MSAA being disabled when postprocessing is on to avoid issues. 7 年前
Felipe Lira fe87000e Fixex rendering issue caused by missing msaa in the depth texture. 7 年前
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 3828c63f Enabled autogenerat GI flag to properly generate graphics test template image. 7 年前
Felipe Lira 78a2ad28 Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Felipe Lira af290f39 Fixed scene 012 template and materials. 7 年前
Felipe Lira f8d61440 Added binding to Depth RT for post processing. Added hook for custom BeforeTransparent fx. 7 年前
Felipe Lira f16a7ebc Fixed spot and point light attenuation in Standar shader. 7 年前
Andre McGrail 78e94c46 Added PostProcessing test that requires depth. 7 年前
Felipe Lira 6b4dc463 Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material. 7 年前
Andre McGrail 7d2e6fd9 Test 026 Template image fix 7 年前
Andre McGrail e4557fc9 Removed shadows from LW test 026 7 年前
Felipe Lira 96d28b11 Added DepthOnly pass to LW shaders. 7 年前
Felipe Lira d43f1597 Transparent mode now working. 7 年前
Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Andre McGrail 32f08396 Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Felipe Lira d9c64960 Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils. 7 年前
Felipe Lira cad81442 Disabled Bump map scale. Lightweight pipeline doesn't support it. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Andre McGrail c844ad5d Added tests: 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Andre McGrail 1badfd13 Added image template preprocessor to avoid compressing any reference images from the tests 7 年前
Andre McGrail 64797a02 Updated Lightweight tests and created template images 7 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Andre McGrail 79a008db Added tests 7 年前
Felipe Lira 88ac7b57 Fixed a shadow issue that was causing the shadowmap to be applied to the wrong light. 7 年前
Andre McGrail c48c275b Added tests 7 年前
Felipe Lira 70a982f2 There's one artifact in the emission baking that is also happening in the legacy pipe. For now uploading this image test to be able to check that all tests are running properly. 7 年前
Felipe Lira 605dc966 Fixed most of the lightweight graphics tests. 7 年前
Felipe Lira 6ead8e71 Fixed viewport setup for cameras rendering to RenderTexture. 7 年前
Felipe Lira b7e797ee Fixed material reference in 010 test scene. 7 年前
Felipe Lira 0e48243b Added viewport camera code. 7 年前
Felipe Lira 8ef5b589 Fixed camera background color. 7 年前
Felipe Lira 3c1912c0 Removed unused materials. Moved reflection probe material to 010 test scene. 7 年前
Felipe Lira 457b3a17 Renamed test scenes to use XXX-TestScene name standard. Added test scene assets to each folder. 7 年前
Felipe Lira bc3f5b1a Fixed SpriteDemo test scene that was failing due to a diff in background color in the scene. 7 年前
Felipe Lira 6c2f7107 Fixed light intensity issue that was causing lights to be saturated. 7 年前
Felipe Lira 5f72f0d9 Fixed issue that was causing the attenuation to be applied to direcitonal lights when using attenuation texture. 7 年前
Felipe Lira 491a7d87 Added shadow caster pass to lightweight standard shader. 7 年前
Felipe Lira a2c2ce7f Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 5aba3a6e Revert " Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight." 7 年前
Felipe Lira 981737f7 Moved PBR materials folder. Added a copy of SkyEnvironment to Lightweight. 7 年前
Felipe Lira 6d592a3d Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira ee1ea198 Added some test scenes to lightweight pipeline. Fixed the multiple point lights test scene. 7 年前
Felipe Lira 976a3de6 Fixed self-shadowing artifacts. 7 年前