589 次代码提交 (da5a9b1b-f565-4a28-8505-c674e1ef2276)

作者 SHA1 备注 提交日期
sebastienlagarde 529ae151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2a641adb Address the remaining PR feedback 8 年前
sebastienlagarde e82137bb HDRenderPipeline: Fix SSS test 8 年前
GitHub d5c04c80 Merge pull request #278 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev 0e475e7d Implement new packing functionality 8 年前
sebastienlagarde f193cc14 HDRenderPipeline: Fix issue with selection of visible reflection probe and lights 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
GitHub 55be83e9 Merge pull request #275 from Unity-Technologies/ssao-test 8 年前
uygar ca95a021 Fixed broken cascade selection with high camera FoVs. 8 年前
Julien Ignace 24160aea Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk. 8 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 8 年前
Julien Ignace 3f1e74f2 Fixed a null pointer exception with DebugMenu State at runtime. 8 年前
Felipe Lira 3fc943aa Fixed failing LD test scenes. Uploaded a new template image for baked emission scene. 8 年前
Felipe Lira 187c51e1 Removed test scene added by mistake 8 年前
sebastienlagarde eb9013f0 HDRenderPipeline: Fix depth offset that was enabled even if not use 8 年前
sebastienlagarde 792f8eec HDRenderPipeline: Reassign default material 8 年前
sebastienlagarde 87ec1c17 HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs 8 年前
GitHub 9ba974dc Merge pull request #274 from Unity-Technologies/Remove-Resources-folder 8 年前
sebastienlagarde de9e95b1 HDRenderPipeline: Fix issue with sky shader not having the correct path 8 年前
sebastienlagarde 27f03e37 HDRenderPipeline: More update for moving shaders 8 年前
sebastienlagarde 77c2c22a Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 8 年前
sebastienlagarde e0790c63 HDRenderPipeline: Show double sided global illumination option on lit shader 8 年前
GitHub fa72dec5 Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset 8 年前
sebastienlagarde bab2a250 HDRenderPipeline: Update TileSetting to work correctly with HDInspector 8 年前
sebastienlagarde d6537189 HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde 77b7d74b Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset 8 年前
Felipe Lira 287a7929 Fixed compiler erros for some variants/platforms. 8 年前
Felipe Lira 54b6d8a9 Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX 8 年前
GitHub d3bd8f2f Merge pull request #272 from Unity-Technologies/Branch_DebugMenu2 8 年前
GitHub 1d2a75e7 Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided 8 年前
sebastienlagarde e93ed04c HDRenderPipeline: Re-add "none" mode for double sided lighting 8 年前
sebastienlagarde 8a02d46a HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader 8 年前
GitHub 8f2a5a9f Optimize MipmapLevelToPerceptualRoughness() 8 年前