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QualitySettings.antiAliasing = m_Asset.MSAASampleCount; |
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Shader.globalRenderPipeline = "LightweightPipeline"; |
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// TODO: This is at the moment required for all pipes. We should not implicitly change user project settings
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// instead this should be forced when using SRP, since all SRP use linear lighting.
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GraphicsSettings.lightsUseLinearIntensity = true; |
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} |
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public override void Dispose() |
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