Sebastien Lagarde
73e96f75
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
6 年前
Remy
c0860b9a
re-add distortion tests
6 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
Julien Ignace
219daa3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
6 年前
GitHub
117817ee
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
6 年前
GitHub
b1e0d042
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
6 年前
Antoine Lelievre
7a14ff21
Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2
6 年前
RSlysz
a7c6f9bf
Fix Awake issue
6 年前
sebastienlagarde
9f54707a
Update test list: remove shadow contact and shadow mask for now
6 年前
GitHub
a555bf87
HDRP: Add comment to light data
6 年前
Antoine Lelievre
91136ba8
Merge branch 'master' into FixLightIntensityUpgrade2
6 年前
RSlysz
48dbd36a
update changelog
6 年前
Julien Ignace
f339f7c5
Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs)
6 年前
sebastienlagarde
f47683f6
HDRP: Update hdrp test from 218.2 update branch to master
6 年前
Antoine Lelievre
9d870530
Fix light intensity upgrade for disabled lights
6 年前
RSlysz
8eb9fc52
coupling HDLight-Light reset workflow
6 年前
sebastienlagarde
b90ec54f
HDRP: Fix katana test
6 年前
GitHub
309bef96
Merge pull request #1653 from Unity-Technologies/FixLightUnitUpgrade
Light unit upgrade workaround
6 年前
sebastien lagarde
9deba139
HDRP: Update changelog
6 年前
sebastien lagarde
c7b86128
Merge branch 'master' into FixLightUnitUpgrade
6 年前
GitHub
d8b4e92e
Merge pull request #1658 from Unity-Technologies/distortion-lag-fix
Fixed distortion 1-frame delay
6 年前
sebastien lagarde
4eb0f4f3
Merge branch 'master' into distortion-lag-fix
6 年前
Thomas
cd6e7b15
Changelog update
6 年前
sebastien lagarde
cbe3ad9e
HDRP: Add more comment to the workaorund for light upgrade
6 年前
Thomas
b9fcc418
Fixed distortion 1-frame delay
6 年前
sebastien lagarde
4ddd12a1
HDRP: Update Changelog
6 年前
Antoine Lelievre
f32756be
Light unit upgrade workaround
6 年前
GitHub
170c9b56
Draft/lw/callbacks ( #1646 )
* Add explicit pass architecture to lightweight. It is possible to write a custom pass and a custom LW renderer and arrange these passes in a way that makes sense for your project.
* Remove Command buffer from setup API
* Pull surface data into their own passes for more explicit control.
* Splitting out existing LW passes to be more granular
* Add default LWRP renderer that can be used as a reference
* Add test for custom LW pipe.
* Split out RT handles to be part of the renderer configuration now.
* Remove Surface handling from LW Renderer and push to passes.
* Add template images for new test.
* Update changelog
6 年前
Tim Cooper
9bf79289
Backport pull request #1529
6 年前
GitHub
799ad6ba
Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting
Fog is now computed outside the simple lighting function.
6 年前
Nerites
4ec63c6e
Added hookup for eyeTextureWidth and eyeTextureHeight
6 年前
GitHub
162e4cee
Merge pull request #1645 from Unity-Technologies/xrsettings
UI cleanup for XRGraphicsConfig renderScale/viewportScale
6 年前
Paul Melamed
d366f76e
Fix decal flags calculation in UI
6 年前
Paul Melamed
f7f51595
updated changelog
6 年前
Paul Melamed
40459f78
Change mask map channel selection to use check boxes
6 年前
Paul Melamed
abdc7b2f
cleanup refactor
6 年前
Paul Melamed
d25c0df6
New ui and 3RT/4RT modes work for decals
6 年前
Paul Melamed
c26acc53
intermediate commit
6 年前
Paul Melamed
1fc5aacc
adressed PR comments
moved DecalProjector transform update check to LateUpdate so it works correctly when attached to bones.
6 年前
Aleksandr Kirillov
f9292a0e
A bit more renaming of splat_control.
6 年前
Aleksandr Kirillov
fbdeb254
Renamed splat_control to splatControl.
Optimized SplatmapMix function.
6 年前
Aleksandr Kirillov
3beb9a60
Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation.
Added and/or fixed precision specifiers for constants.
6 年前
Nerites
ec2d7882
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
sebastienlagarde
092d7fe0
Fix warning in stacklit.hlsl
6 年前
GitHub
5fdde90a
Merge pull request #1641 from Unity-Technologies/fix/ReflectionProbe-material-not-cleared-correctly
Fix ReflectionProbe material clear
6 年前
sebastienlagarde
8a207497
HDRP: Fix warning in shader stacklit
6 年前
sebastienlagarde
615a9fa5
Disable "edgeLeakFixup" by default
It causes large banding artifacts
6 年前
sebastienlagarde
666cd772
HDRP: Fix reflection probe preview at wrong location (due to camera relative rendereing)
6 年前
sebastienlagarde
d866ace8
HDRP: Fix issue with Vulkan and wrong normal (same as metal)
6 年前