v2f o;
// Transform local to world before custom vertex code
o.positionWS = TransformObjectToWorld(v.positionOS.xyz);
o.positionWS = GetCameraRelativePositionWS(o.positionWS);
o.positionCS = TransformWorldToHClip(o.positionWS);
o.normalWS = TransformObjectToWorldNormal(v.normalOS);