Felipe Lira
|
13eff945
|
Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation.
|
7 年前 |
GitHub
|
44511b14
|
Merge pull request #1165 from Unity-Technologies/lw/fix-shadow-tile-initialization
Lw/fix shadow tile initialization
|
7 年前 |
Frédéric Vauchelles
|
99a24ef5
|
fixed: mip to use for SSReflection
|
7 年前 |
GitHub
|
1108f618
|
Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
|
7 年前 |
Felipe Lira
|
e9a5ca70
|
Fixed shaderPassID in DrawFullScreen
|
7 年前 |
Felipe Lira
|
ec57c2a7
|
Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit.
|
7 年前 |
Frédéric Vauchelles
|
659b634a
|
Added wip pass for SSReflection
|
7 年前 |
GitHub
|
e58bfaac
|
Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
|
7 年前 |
Felipe Lira
|
bd95bab1
|
Caching fullscreen quad mesh as a static.
|
7 年前 |
Felipe Lira
|
4ecab1bc
|
Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
|
7 年前 |
Frédéric Vauchelles
|
99ec03cb
|
Used the MERGE_NAME macro
|
7 年前 |
Frédéric Vauchelles
|
7203df22
|
wip Screen Space Reflection forward pass
|
7 年前 |
GitHub
|
a2790a45
|
Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
|
7 年前 |
Felipe Lira
|
50693fe4
|
Clearing screenspace occlusion texture to avoid Tile LOAD.
|
7 年前 |
Felipe Lira
|
b2a5b861
|
Fixed SamplingShader compiler error in GLES2
|
7 年前 |
Frédéric Vauchelles
|
9fffc822
|
Unrolled first iteration
|
7 年前 |
Felipe Lira
|
d3b73d87
|
Removed unused Opaque RT.
|
7 年前 |
Frédéric Vauchelles
|
f3b17b2a
|
Fixed debug issue
|
7 年前 |
Felipe Lira
|
0a312f93
|
Some files were not saved in the editor and were missing from last commit.
|
7 年前 |
GitHub
|
dadee06e
|
Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
|
7 年前 |
Frédéric Vauchelles
|
7c52d2d3
|
Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
|
7 年前 |
Felipe Lira
|
35cef52a
|
Fixed shader include paths
|
7 年前 |
Remy
|
5033b09a
|
Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
|
7 年前 |
sebastienlagarde
|
173086c6
|
Enable Additional component in UI
|
7 年前 |
GitHub
|
915767d4
|
Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
|
7 年前 |
GitHub
|
e8edce37
|
Merge pull request #1169 from Unity-Technologies/API-validation-improvement
API validation improvement
|
7 年前 |
GitHub
|
7de1c96d
|
Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2
HDRenderPipeline: Remove a warning
|
7 年前 |
Sebastien Lagarde
|
dcd13b1a
|
HDRenderPipeline: Remove a warning
|
7 年前 |
GitHub
|
24b26fcd
|
Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
GitHub
|
55733747
|
Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
|
7 年前 |
Thomas
|
71e3e26a
|
Fixed Y-flip in HD when a camera is rendering to a RT
|
7 年前 |
Thomas
|
98acf904
|
Fixed Y-flip in LW when a camera is rendering to a RT
|
7 年前 |
sebastienlagarde
|
6616bdb2
|
API validation improvement
|
7 年前 |
Paul Melamed
|
ae602283
|
Somre cleanup and refactoring of adding textures to decal atlas
|
7 年前 |
Paul Melamed
|
3e88b2e8
|
intermediate commit, atlas packing optimizations
|
7 年前 |
Paul Melamed
|
16665d1f
|
Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails.
|
7 年前 |
Paul Melamed
|
7eb40bcb
|
fix texture allocation success status tracking
|
7 年前 |
Paul Melamed
|
ff3c43c1
|
add clamping by half a texel when sampling from decal atlas
only rebuild decal atlas if out of space
|
7 年前 |
Paul Melamed
|
15fc712f
|
optimize texture lod calculation for decals
|
7 年前 |
Paul Melamed
|
c2c2c9b4
|
calculate decal texture lod outside of the loop
|
7 年前 |
Julien Ignace
|
c135df26
|
Added first version of shader variant stripper for Lit* shaders in HDRP.
|
7 年前 |
Andre McGrail
|
a796ea1d
|
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
|
7 年前 |
GitHub
|
8771660e
|
Fix incorrect clamping
|
7 年前 |
Evgenii Golubev
|
e2795a17
|
Un-premultiply for color
|
7 年前 |
Evgenii Golubev
|
ab45179f
|
Improve integration with stereo rendering
|
7 年前 |
Evgenii Golubev
|
a3e9bdfc
|
Improve the support of orthographic rendering
|
7 年前 |
Evgenii Golubev
|
2202a083
|
Remove UnityPerCamera, introduce UnityPerView
|
7 年前 |
Jens Holm
|
6aca31dc
|
Check property referecne name when the property is created
|
7 年前 |
Jens Holm
|
2e2f5f9e
|
Simplify regex for checking valid property reference
|
7 年前 |
Jens Holm
|
82435f05
|
Enforce underscore in overriden property names and allow rest by supplying empty string
|
7 年前 |