Tim Cooper
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956a9392
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Remove marker that should not be there
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7 年前 |
Tim Cooper
|
fafb59af
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Run code formatter.
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7 年前 |
Tim Cooper
|
73aea5d5
|
Update PP submodule.
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7 年前 |
Tim Cooper
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38c413cd
|
Merge branch 'build/automation' into masteraxxx
# Conflicts:
# TestProjects/GraphicsTests/Assets/Tests/UTF_Core
# TestProjects/GraphicsTests/Assets/Tests/UTF_Tests_HDRP
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7 年前 |
Tim Cooper
|
cb9a7181
|
Update meta files
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7 年前 |
Tim Cooper
|
b84706f9
|
update ignore.
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7 年前 |
GitHub
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b75bee23
|
Merge pull request #1393 from Unity-Technologies/Rename-UnityObjectToWorldDir
Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
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7 年前 |
Tim Cooper
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99d825bc
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first pass fixing paths
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7 年前 |
sebastienlagarde
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b9bb2978
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Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment
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7 年前 |
Tim Cooper
|
2c4a517b
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Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
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7 年前 |
Frédéric Vauchelles
|
fc0402ba
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Fixed missing debug buffer binding
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7 年前 |
GitHub
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ff309c06
|
Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package
Move HD sub-shader to HD package
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7 年前 |
Frédéric Vauchelles
|
d20bf61e
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Push properly motion vectors
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7 年前 |
GitHub
|
d0383483
|
Merge pull request #1389 from Unity-Technologies/lw/profiler-markers
Added CommandBuffer profiler markers
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7 年前 |
Frédéric Vauchelles
|
4a39c649
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Fixed HDRP variant
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7 年前 |
sebastienlagarde
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cee907b6
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HDRP: Fix typo in tooltips
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7 年前 |
GitHub
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d2db4069
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Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2
Converted more files to new C# standard.
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7 年前 |
Felipe Lira
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733691b3
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Converted more files to new C# standard.
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7 年前 |
GitHub
|
a709a016
|
Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth
Fixes issue where CopyDepthSubpass fails when src and dest are diff sizes
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7 年前 |
Felipe Lira
|
93442ebc
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If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes.
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7 年前 |
Felipe Lira
|
9c960b8e
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Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier.
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7 年前 |
Felipe Lira
|
a22a1673
|
Small change to allow override SHADOWS_SCREEN define.
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7 年前 |
GitHub
|
70ff7802
|
Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit
HDRP: add geometric filtering to lit shader
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7 年前 |
sebastienlagarde
|
730f3273
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HDRP: add geometric filtering to lit shader
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7 年前 |
GitHub
|
bdeba039
|
Merge pull request #1270 from Unity-Technologies/feature/SSR
Screen Space Reflection (Scene Proxy raycasting)
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7 年前 |
GitHub
|
95e8ecb9
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Merge pull request #1385 from Unity-Technologies/Fix-issue-with-OnWillRenderObject-in-HDRP
Fix issue with OnWillRenderObject in HDRP
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7 年前 |
sebastienlagarde
|
55941473
|
Fix issue with OnWillRenderObject in HDRP
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7 年前 |
Peter Bay Bastian
|
0780c903
|
Fix paths and imports for HD sub-shader
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7 年前 |
GitHub
|
57c37d06
|
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
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7 年前 |
Peter Bay Bastian
|
76d74e4f
|
Move HD sub-shader into HD package
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7 年前 |
GitHub
|
efe360da
|
Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix
Disable depth multisample resolve
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7 年前 |
Frédéric Vauchelles
|
2e62d5e8
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Disable SSR in code
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7 年前 |
GitHub
|
f8e5ff57
|
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
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7 年前 |
Frédéric Vauchelles
|
51d9861f
|
Fixed warnings
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7 年前 |
GitHub
|
7f5da648
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Merge branch 'master' into sg/show-generated-code
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7 年前 |
Peter Bay Bastian
|
a958b031
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Rename PropertyType.Texture to Texture2D
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7 年前 |
GitHub
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06d2091a
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Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
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7 年前 |
Frédéric Vauchelles
|
8dadc110
|
Fix build on PS4
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7 年前 |
Peter Bay Bastian
|
6db9deb9
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Make PreviewProperty check a bit nicer and fix a warning
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7 年前 |
sebastienlagarde
|
d04a9f37
|
Remove changelof.md.orig
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7 年前 |
Frédéric Vauchelles
|
e98eb92e
|
Use current frame motion vector
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7 年前 |
Peter Bay Bastian
|
55a261e5
|
Fix drag and drop support
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7 年前 |
sebastienlagarde
|
c0461407
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Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
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7 年前 |
GitHub
|
1c9edcfa
|
Merge pull request #1382 from Unity-Technologies/volume-ux-improvements
Improved volume UI & styling
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7 年前 |
Frédéric Vauchelles
|
647f6534
|
Fixed mouse position debug
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7 年前 |
Peter Bay Bastian
|
927000b8
|
Merge branch 'master' into sg/texture-types
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7 年前 |
Felipe Lira
|
3cc463d7
|
We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue.
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7 年前 |
GitHub
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df14a156
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Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
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7 年前 |
Frédéric Vauchelles
|
3932faa4
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
Tim Cooper
|
a1c03f87
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Add shader graph dependency
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7 年前 |