GitHub
|
9326bf71
|
Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
|
7 年前 |
Felipe Lira
|
b9fd7d1c
|
Fixed wrong name replace
|
7 年前 |
GitHub
|
493e7d5a
|
Update README.md
|
7 年前 |
Thomas
|
a7687896
|
Improved volume UI & styling
|
7 年前 |
Felipe Lira
|
175cbd2f
|
Fixed line ending on API files
|
7 年前 |
Alex Lian
|
ae5591e0
|
Return use of build.py
|
7 年前 |
GitHub
|
877c58df
|
Merge pull request #1380 from Unity-Technologies/debug-hack-fix
Fixed empty editor debug window on srp asset reload
|
7 年前 |
Felipe Lira
|
0c03cb67
|
Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects.
|
7 年前 |
Alex Lian
|
69466f62
|
Missed HDRP files to move
|
7 年前 |
GitHub
|
c27f37c6
|
Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
|
7 年前 |
Felipe Lira
|
2c09ec14
|
Fixed format and line endings.
|
7 年前 |
Felipe Lira
|
60efd574
|
Added float and half variants to instrisicts
|
7 年前 |
Matt Dean
|
e4c1b7ba
|
Add missing metas
|
7 年前 |
Alex Lian
|
bb48e6ea
|
Move new files merged from master
For file re-org, catch up files
|
7 年前 |
Thomas
|
7fc1f0a9
|
Fixed empty editor debug window on srp asset reload
|
7 年前 |
GitHub
|
b5990ea4
|
Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms
Fixed DepthCopy shader. Disabled depth resolve on VR until we can pr…
|
7 年前 |
Matt Dean
|
36a0484f
|
Merge remote-tracking branch 'origin/master' into sg/texture-types
|
7 年前 |
Alex Lian
|
0d975dea
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
GitHub
|
cd218826
|
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
|
7 年前 |
GitHub
|
b0de4212
|
Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering
Add code to prevent nested camera rendering.
|
7 年前 |
Matt Dean
|
26a4b39a
|
HD subshaders branch rebuild
|
7 年前 |
Felipe Lira
|
506d7954
|
Add code to prevent nested camera rendering.
|
7 年前 |
Felipe Lira
|
3160d4ad
|
Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
|
7 年前 |
Sebastien Lagarde
|
265dfd2e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
321f6700
|
Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching
Added support to DynamicBatching. It's enabled by default and can be…
|
7 年前 |
sebastienlagarde
|
ad39683b
|
update changelog
|
7 年前 |
GitHub
|
dc326439
|
Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP
Add scene selection pass to HDRP
|
7 年前 |
Sebastien Lagarde
|
dfa41c1f
|
Update Changlog HDRP
|
7 年前 |
Felipe Lira
|
a55f3bfe
|
Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers.
|
7 年前 |
sebastienlagarde
|
8d684e8b
|
Fix issue with shadow mask + small optim
|
7 年前 |
GitHub
|
69346a17
|
Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z
Define REVERSE_ZBUF for Switch platform (Revisited)
|
7 年前 |
GitHub
|
19d1506c
|
Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
|
7 年前 |
sebastienlagarde
|
30443854
|
Add support of per light shadow mask control
Add support of per light shadow mask control
|
7 年前 |
GitHub
|
faac9fcb
|
Merge pull request #1373 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Felipe Lira
|
f48ba219
|
Added null check on CreateEngineMaterial
|
7 年前 |
Alex Lian
|
3be7d580
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
GitHub
|
7b42e0f2
|
Merge pull request #1371 from EvgeniiG/master
Fix banding issues caused by high intensity volumetric lighting
|
7 年前 |
Felipe Lira
|
1a4378d1
|
PostProcess stack will handle cases where src = dest are same and a single effect is on stack.
|
7 年前 |
Evgenii Golubev
|
4883e8dc
|
Update the HDRP changelog
|
7 年前 |
Alex Lian
|
f5654663
|
Fix gitmodule references
|
7 年前 |
GitHub
|
92542c54
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
|
7 年前 |
Felipe Lira
|
4e3fad68
|
Fixed copyDepth pass.
|
7 年前 |
Evgenii Golubev
|
1f059c6b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Alex Lian
|
5dd074d3
|
Move shadergraph
|
7 年前 |
sebastienlagarde
|
d01c66f4
|
Update Changelog
|
7 年前 |
Felipe Lira
|
4dcb7214
|
Added camera HDR setup
|
7 年前 |
Alex Lian
|
b80e61ac
|
Move assets for test projects
|
7 年前 |
GitHub
|
ae1dff05
|
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
|
7 年前 |
Felipe Lira
|
c13ab97d
|
fixed Final pass blit
|
7 年前 |
Matt Dean
|
c43790f0
|
Fixes for PR
|
7 年前 |