58 次代码提交 (ba6fd164-1ee1-42fe-a5de-e2f642633174)

作者 SHA1 备注 提交日期
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
sebastienlagarde 814ebce6 HDRenderLoop: Fix some warning in compute shaders 8 年前
Sebastien Lagarde 805c0972 HDRenderLoop: Fix issue with cubemap and tile rendering 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 8 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
runes 12d98082 fixed tile debugging dropdown 8 年前
runes f120a09b added feature branches to lightloop 8 年前
Antti Tapaninen ac01ea01 HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
Antti Tapaninen 5f4bb2bf unify with bigTileIdx code from lightlistbuild-clustered 8 年前
Antti Tapaninen 9f45311a fix out of bounds issue 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Antti Tapaninen 101239a7 Merge branch 'master' into metal-ios 8 年前
Evgenii Golubev 08262cdc Implement ZERO_INITIALIZE_ARRAY() 8 年前
Antti Tapaninen 097f384d metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 8 年前
runes c17ae966 fixed ps4 shader compilation errors 8 年前
Evgenii Golubev abed39d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde adeee295 Clean and comment some code 7 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Robert Srinivasiah 5832d26b Fix pre-existing comment typos 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Felipe Lira 35cef52a Fixed shader include paths 7 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前
Sebastien Lagarde e3a5ac9f Fix warning in compute shader LightListBuild.compute 6 年前