6902 次代码提交 (ba6fd164-1ee1-42fe-a5de-e2f642633174)

作者 SHA1 备注 提交日期
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 7 年前
GitHub 19222bee Merge pull request #1518 from Unity-Technologies/hdrpcleanup 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
GitHub 1e1467c4 Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit 7 年前
GitHub 5400a734 Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption 7 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 7 年前
Thomas 396d9a7d Attempt to fix auto exposure test 7 年前
GitHub cec37252 Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate 7 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 7 年前
GitHub 7b5dafbd Merge pull request #1514 from Unity-Technologies/lw/bugfixes 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
GitHub 5cacc87f Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 7 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 7 年前
Julien Ignace 0098fb38 Updated changelog + missing file 7 年前
Martin Thorzen 08e6da14 Updated with changelog updates 7 年前
GitHub 71868227 Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader 7 年前
sebastienlagarde 6353d466 Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505 7 年前
Julien Ignace 0e6fbcd6 - Fixed useless code causing exception in LightLoop UI 7 年前
Martin Thorzen f8fc4b16 Added functionality for updating the title of the shader graph window 7 年前
Oliver Schnabel 2ad99218 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 7 年前
GitHub 1f72f875 Merge pull request #1508 from Unity-Technologies/decals/color_swatch 7 年前
Paul Melamed a2438b0e updated changelog 7 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 7 年前
Paul Melamed 8b873a1e added color swatch to decal material 7 年前
Nerites dcbdc53b Naive hookup for cameraData.renderScale <-> 7 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
sebastienlagarde e941419d Update changelog 7 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 7 年前
sebastienlagarde 03a88ecd change perceptualSmoothness - perceptualRoughness 7 年前
sebastienlagarde c8546dad Fix preprocessor 7 年前
sebastienlagarde e06338d1 Add some comment 7 年前
sebastienlagarde 0e0c9931 Merge branch 'master' into normal-buffer-support 7 年前
Antoine Lelievre 70db7a25 Updated Changelog 7 年前
Sebastien Lagarde d40d4830 Fix deferred and clear coat 7 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 7 年前
sebastienlagarde 5afa37a8 HDRP: Visualize shadow map minor ident 7 年前
Sebastien Lagarde e5417732 More fix 7 年前
Felipe Lira 0d778bae Fixed some cascade issues 7 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 7 年前
GitHub bf69fe62 Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks 7 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 7 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 7 年前
Felipe Lira 82b1711d Added unrelease tag on release notes 7 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 7 年前
Felipe Lira 4e500109 Added 2.0.x release notes and updated changelog to [keep a changelog] format 7 年前