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#define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) |
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#define DEBUGLIGHTINGMODE_LUX_METER (3) |
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#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (4) |
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#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (5) |
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#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (6) |
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#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (7) |
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#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFLECTION (8) |
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#define DEBUGLIGHTINGMODE_VISUALIZE_SHADOW_MASKS (5) |
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#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (6) |
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#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (7) |
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#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (8) |
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#define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFLECTION (9) |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.DebugScreenSpaceTracing: static fields |
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