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updated changelog

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Paul Melamed 7 年前
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      com.unity.render-pipelines.high-definition/CHANGELOG.md

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com.unity.render-pipelines.high-definition/CHANGELOG.md


- Add visualize all shadow masks in lighting debug
- Add export of normal and roughness buffer for forwardOnly and when in supportOnlyForward mode for forward
- Provide a define in lit.hlsl (FORWARD_MATERIAL_READ_FROM_WRITTEN_NORMAL_BUFFER) when output buffer normal is used to read the normal and roughness instead of caclulating it (can save performance, but lower quality due to compression)
- Add color swatch to decal material
### Improvements

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