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Updated changelog + missing file

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Julien Ignace 6 年前
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0098fb38
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      com.unity.render-pipelines.high-definition/CHANGELOG.md
  2. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/LightLoopSettingsUI.cs

2
com.unity.render-pipelines.high-definition/CHANGELOG.md


### Bug fixes
- Fix issue with StackLit in deferred mode with deferredDirectionalShadow due to GBuffer not being cleared. Gbuffer is still not clear and issue was fix with the new Output of normal buffer.
- Fixed an issue where interpolation volumes were not updated correctly for reflection captures.
- Fixed an exception in Light Loop settings UI
## [2018.2 / 2.0.1-preview]

2
com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/LightLoopSettingsUI.cs


EditorGUILayout.PropertyField(p.enableComputeMaterialVariants, _.GetContent("Enable Compute Material Variants"));
EditorGUI.indentLevel--;
}
EditorGUILayout.EndFadeGroup();
EditorGUILayout.EndFadeGroup();
GUILayout.EndVertical();
//EditorGUI.indentLevel--;

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