66 次代码提交 (b470c024-fb40-4a6e-964d-b0080e84f1cd)

作者 SHA1 备注 提交日期
Thomas e622122f Moved asset/resources editor code out of runtime classes 7 年前
Thomas ae7e107e Comment for later 7 年前
Thomas 5b0ab305 Moved editor code from HDUtils to HDEditorUtils 7 年前
Thomas 184f68f3 Fixed merge conflicts 7 年前
Thomas 8b9f2087 Fixed merge conflicts 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Julien Ignace 563d7322 Fixed various shader paths in the Create HD Resource method. 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
GitHub 09db442a Update HDAssetFactory.cs 7 年前
GitHub d29d01a7 Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
sebastienlagarde 02e0282c Add default decal material + add support dbuffer on lit material 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Frédéric Vauchelles 2fd72ffd Full screen color pyramid 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
sebastienlagarde 18cd3660 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label 7 年前
sebastienlagarde 985e604a Various warning fix 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
sebastienlagarde 5e7735c5 HDRP: PreIntegratedFDG material as resource 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
sebastienlagarde e118502b Misc various improvement 7 年前
sebastienlagarde 57b150a5 HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource 7 年前
Antoine Lelievre 7831dfd9 Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 7 年前
Antoine Lelievre 5cc49b0c Changing flie DeferredDirectionalShadow to ScreenSpaceShadow 7 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Antoine Lelievre 7ba755b2 Add lux unit for HDRI sky 6 年前
Antoine Lelievre 0f1f60cb Add Gradient Sky from Laurent 6 年前
GitHub 6a81a760 Merge pull request #1777 from Unity-Technologies/GradientSky 6 年前
sebastienlagarde 98fec96f HDRP: Update path of OpaqueAtmosphericScattering.shader 6 年前
Antoine Lelievre 4979052d Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization 6 年前
Paul Melamed 5f083851 decal normal buffer works, 1st draft 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前