newAsset.skyboxCubemap = Shader.Find("Skybox/Cubemap");
// Material
newAsset.preIntegratedFGD = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD.shader");
newAsset.preIntegratedFGD = Load<Shader>(HDRenderPipelinePath + "Material/PreIntegratedFGD/PreIntegratedFGD.shader");
// Utilities / Core
newAsset.encodeBC6HCS = Load<ComputeShader>(CorePath + "CoreResources/EncodeBC6H.compute");