7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
Peter Bay Bastian bdd1ae34 Make MaterialGraphPreviewGenerator disposable 7 年前
GitHub 27ac46fa Make sure NdotV does not reach 0 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 55cb8823 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Mads Ronnow edd8c41d Now using RMS for texture compare 7 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Sebastien Lagarde 8c30d816 Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"" 8 年前
Mads Ronnow f4f2a2f8 Fixed graph image comparison test and added graph shader text comparison in test 7 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Sebastien Lagarde 92e53eeb Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build" 8 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes bb33bfce Fixed bug where probes with scaling in their transform would render incorrectly 8 年前
Julien Ignace 4577e361 Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped) 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Tim Cooper 16043416 update graph view. 7 年前
Evgenii Golubev 5cede9ef Add the missing term 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper b1c4e62a Post merge tidy. 7 年前
Evgenii Golubev 29fe471b Clean up and optimize IntegrateLD() 8 年前
GitHub 3e5093c1 Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Tim Cooper 90ca6558 remove old meta data files. 7 年前
Evgenii Golubev ee488f3a Add the MIP level bias to the pre-filtered IS 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Tim Cooper b37655bd Update to latest version of graph view. 7 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
GitHub 62b752ee Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities 8 年前
Tim Cooper d88535a5 tidy up new nodes for upgrading. 7 年前
Evgenii Golubev d5c65b58 Clamp to prevent area light artifacts 8 年前
vlad-andreev a1d2bf44 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 0e769105 Merge branch 'hackweek2017' into tidying 7 年前
Evgenii Golubev 53bfede1 Fix the sky update issue 8 年前
Paul Demeulenaere 862a569a Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities 8 年前
GitHub 418dd0f4 Merge pull request #39 from Unity-Technologies/remove-unsued-camera 8 年前
Peter Bay Bastian 0dccf931 Added medium-ish shader graph for performance testing 7 年前
Tim Cooper b44a8aea Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node) 7 年前
Evgenii Golubev 02917d95 Clean up the SkyHDRI shader 8 年前
sebastienlagarde 2a67e7e3 HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
vlad-andreev 680ca5de refactored HDRenderLoopInspector 8 年前
Peter Bay Bastian f52ba9a6 Minor changes to MaterialNodeDrawer 7 年前
Tim Cooper 0d9b1e6a Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes) 7 年前
Evgenii Golubev 6708a6a4 Revert the MIP copy changes 8 年前
vlad-andreev 53587e34 fixed compile error 8 年前
Peter Bay Bastian 6e2d612e Update to latest GraphView 7 年前
Tim Cooper 06b7010b Remove "AnyNode" 7 年前
Evgenii Golubev afa6ac44 Disconnect the atmospheric parameters component from the sun since it is a WIP 8 年前
GitHub 9cc23eb7 Merge pull request #38 from Unity-Technologies/Fix-Texture-settings 8 年前
Peter Bay Bastian 3457c49b Updated to work after merge with trunk 7 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Evgenii Golubev db620c4f Implement a workaround for the broken MIP copy code 8 年前