7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
GitHub fb30bf8c Merge pull request #33 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9ce05c62 Fixed whitespace. 8 年前
MingWai bdfd3b5f Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Julien Ignace dc9c16ef Renamed "tex world scale" to "tiling" for planar/triplanar mapping. 8 年前
vlad b247c311 Texture assets and related notes work now (Thanks Tim!) 7 年前
MingWai b038c97f gradient assets 7 年前
Aras Pranckevicius dd9a2ab6 BasicRenderLoop: add text with instructions, edit path where asset is created 8 年前
Julien Ignace c26c16b2 Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes. 8 年前
runestubbe 517006da Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
bfogerty 7d92d077 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Matt Dean 2c09193d Updated eye master 7 年前
Sebastien Lagarde b835a78b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
runes 6d7d07de TilePass support for arealights 8 年前
ChrisTchou 5c5083d0 Adding 3d checkerboard & 3d output from sphere dent 7 年前
bfogerty 8033e041 A buldge now comes from the Cellular shader. 7 年前
Matt Dean eed9ee0e Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Sebastien Lagarde 39e6194b HDRenderLoop: few fix on cluster FPTL, still not work yet 8 年前
Julien Ignace c1b2cb24 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ChrisTchou a6a2d4de Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
bfogerty 3b03ea1a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
MingWai c0a0fd0b custom texture use case 7 年前
Matt Dean 4781b571 Added anisotropy demo shader 7 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
Florent Guinier 786455b2 dynamic texture demo 7 年前
Matt Dean 1ddad83f Added character rendering scene 7 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
MingWai 59f4b762 graph assets 7 年前
Sebastien Lagarde 4f89be71 HDRenderLoop: minor convention cleanup 8 年前
bfogerty ea8e9875 Added the Unity Logo to the Cellular texture 7 年前
Florent Guinier c94e9640 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
bfogerty 7ac6f978 Repositioned the center ball in the shader. 7 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
bfogerty ca642cc1 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Florent Guinier 264cb36f fix gradient node (with more cofee) 7 年前
Evgenii Golubev 954b1756 Add a light cookie test scene 8 年前
bfogerty cad28c60 Checking in the generated Electricity and Cellular Shaders. 7 年前
Florent Guinier 6722e7ea fix gradientnode export mode 7 年前
Evgenii Golubev 09670285 Increase the attenuation radius of test area lights 8 年前
Julien Ignace d4e1f7c7 Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before). 8 年前
bfogerty abec21f1 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Evgenii Golubev 4bf4a5aa Merge branch 'LightCookies' 8 年前
Julien Ignace 2fc686ba Synchronized properly texture scale/offset for layeredLit. 8 年前
Eduardo Chaves d01e5edf Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Evgenii Golubev d68924b2 Merge branch 'LightCookies' 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Eduardo Chaves cfb46195 Fixing script errors 7 年前
ChrisTchou 189f30e4 SphericalIndentation node, and adding ability to source shader globals in Any nodes 7 年前