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custom texture use case

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MingWai 7 年前
当前提交
c0a0fd0b
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      MaterialGraphProject/Assets/Florent/2Pass_Edited.ShaderGraph
  2. 2
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode8e1be5fc-7506-4529-879d-f1ce8c5aab04.mat

2
MaterialGraphProject/Assets/Florent/2Pass_Edited.ShaderGraph
文件差异内容过多而无法显示
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2
MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode8e1be5fc-7506-4529-879d-f1ce8c5aab04.mat


serializedVersion: 3
m_TexEnvs:
- Texture_52494c62_81e0_463e_aa3f_fadca56482fa_Uniform:
m_Texture: {fileID: 2800000, guid: 1113532d825090c49a910c0c7832a690, type: 3}
m_Texture: {fileID: 2800000, guid: 153d265862621434696692a6c4c4400c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- Texture_bcbba8c3_42d3_4afd_970e_817d00cd2f76_Uniform:

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