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MingWai 7 年前
当前提交
59f4b762
共有 22 个文件被更改,包括 394 次插入2 次删除
  1. 2
      MaterialGraphProject/Assets/Florent/2PassCustomTexture.asset
  2. 2
      MaterialGraphProject/Assets/_MingWai/Gradient_Texture.ShaderGraph
  3. 1
      MaterialGraphProject/Assets/Florent/2Pass_Edited.ShaderGraph
  4. 9
      MaterialGraphProject/Assets/Florent/2Pass_Edited.ShaderGraph.meta
  5. 25
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d38.mat
  6. 9
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d38.mat.meta
  7. 25
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d39.mat
  8. 9
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d39.mat.meta
  9. 25
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d40.mat
  10. 9
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d40.mat.meta
  11. 29
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode8e1be5fc-7506-4529-879d-f1ce8c5aab04.mat
  12. 9
      MaterialGraphProject/Assets/Florent/UnityEngine.MaterialGraph.ExportTextureMasterNode8e1be5fc-7506-4529-879d-f1ce8c5aab04.mat.meta
  13. 44
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.asset
  14. 9
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.asset.meta
  15. 25
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.mat
  16. 9
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.mat.meta
  17. 44
      MaterialGraphProject/Assets/_MingWai/New Custom Texture.asset
  18. 9
      MaterialGraphProject/Assets/_MingWai/New Custom Texture.asset.meta
  19. 25
      MaterialGraphProject/Assets/_MingWai/Unlit_Wathever.mat
  20. 9
      MaterialGraphProject/Assets/_MingWai/Unlit_Wathever.mat.meta
  21. 58
      MaterialGraphProject/Assets/_MingWai/Wathever.shader
  22. 10
      MaterialGraphProject/Assets/_MingWai/Wathever.shader.meta

2
MaterialGraphProject/Assets/Florent/2PassCustomTexture.asset


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MaterialGraphProject/Assets/_MingWai/Gradient_Texture.ShaderGraph
文件差异内容过多而无法显示
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1
MaterialGraphProject/Assets/Florent/2Pass_Edited.ShaderGraph
文件差异内容过多而无法显示
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9
MaterialGraphProject/Assets/Florent/2Pass_Edited.ShaderGraph.meta


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MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.asset.meta


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MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.mat


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MaterialGraphProject/Assets/_MingWai/New Custom Texture.asset


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MaterialGraphProject/Assets/_MingWai/Unlit_Wathever.mat


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MaterialGraphProject/Assets/_MingWai/Unlit_Wathever.mat.meta


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MaterialGraphProject/Assets/_MingWai/Wathever.shader


Shader "Unlit/Wathever"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
return col;
}
ENDCG
}
}
}

10
MaterialGraphProject/Assets/_MingWai/Wathever.shader.meta


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