7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
sebastienlagarde 4da37c9b HDRenderLoop: Fix Texture settings, change it to struct again 8 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 7 年前
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
Evgenii Golubev 029886ab Fix the GPU type of line lights 8 年前
Paul Demeulenaere 37270dfe Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 7 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 469a2379 HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 7 年前
GitHub b182eb4f Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 7 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 7 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 7 年前
GitHub 8337fa69 Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 7 年前
Sebastien Lagarde 1b338186 HDRenderLoop: SinglePAss work but Tile is broken... 8 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 7 年前
Sebastien Lagarde 575af190 HDRenderLoop: Fix assert issue 8 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 7 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 7 年前
Tim Cooper e8c71321 converting nodes to new system. 7 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
mmikk 1804b00c remove 8 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 7 年前
mmikk d9c6d51d move multicompile to the correct location 8 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 7 年前
mmikk cbedc8ab fix "mysterious" shadow bug case 8 年前
Tim Cooper 2e183994 Add time checkbox 7 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Evgenii Golubev 81eebc83 Update the project's editor version 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
Matt Dean 98611b46 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
sebastienlagarde 5882c727 HDRenderLoop: Draft of refator not working 8 年前
Evgenii Golubev c9a0007c Factor out the procedural sky shader 8 年前
mmikk c67cdd6a only invert z value when not in opengl 8 年前
ChrisTchou c19d413a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Andre McGrail 525120da Lava tweaks 7 年前
sebastienlagarde d0ebdb4a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
Florent Guinier 670f4bf3 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
runes a5030aa0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Andre McGrail b061e067 Lava and some stuff. 7 年前