Andre McGrail
8 年前
当前提交
b061e067
共有 66 个文件被更改,包括 11932 次插入 和 48 次删除
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39MaterialGraphProject/Assets/Andre/Materials/Mat.mat
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20MaterialGraphProject/Assets/Andre/Scenes/Andre_scene.unity
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2MaterialGraphProject/Assets/Andre/Shaders/SlopeShader.ShaderGraph
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2MaterialGraphProject/Assets/Andre/Shaders/TestingGraph.ShaderGraph
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111MaterialGraphProject/Assets/GeneratedShader.shader
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2MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs
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189MaterialGraphProject/Assets/Andre/LavaFlowMap.shader
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28MaterialGraphProject/Assets/Andre/LavaFlowMap.shader.meta
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134MaterialGraphProject/Assets/Andre/LavaRock.shader
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14MaterialGraphProject/Assets/Andre/LavaRock.shader.meta
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9MaterialGraphProject/Assets/Andre/Meshes.meta
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9MaterialGraphProject/Assets/Andre/Scenes/Lava.meta
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399MaterialGraphProject/Assets/Andre/Scenes/Lava.unity
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8MaterialGraphProject/Assets/Andre/Scenes/Lava.unity.meta
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1MaterialGraphProject/Assets/Andre/Shaders/GreyToUV.ShaderGraph
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9MaterialGraphProject/Assets/Andre/Shaders/GreyToUV.ShaderGraph.meta
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1MaterialGraphProject/Assets/Andre/Shaders/LavaFlowMap.ShaderGraph
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9MaterialGraphProject/Assets/Andre/Shaders/LavaFlowMap.ShaderGraph.meta
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1MaterialGraphProject/Assets/Andre/Shaders/LavaRock.ShaderGraph
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9MaterialGraphProject/Assets/Andre/Shaders/LavaRock.ShaderGraph.meta
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407MaterialGraphProject/Assets/Andre/an_gradient.png
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84MaterialGraphProject/Assets/Andre/an_gradient.png.meta
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75MaterialGraphProject/Assets/Andre/ground_cracked_ground_basecolor.png.meta
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75MaterialGraphProject/Assets/Andre/ground_cracked_ground_height.png.meta
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1001MaterialGraphProject/Assets/Andre/ground_cracked_ground_roughness.png
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75MaterialGraphProject/Assets/Andre/ground_cracked_ground_roughness.png.meta
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1001MaterialGraphProject/Assets/TestAssets/Lava_flowmap.png
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84MaterialGraphProject/Assets/TestAssets/Lava_flowmap.png.meta
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65MaterialGraphProject/Assets/TestAssets/RockMaterial1.sbsar.meta
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9MaterialGraphProject/Assets/snow.meta
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1001MaterialGraphProject/Assets/Andre/Meshes/Lava.fbx
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158MaterialGraphProject/Assets/Andre/Meshes/Lava.fbx.meta
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9MaterialGraphProject/Assets/Andre/Meshes/Materials.meta
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75MaterialGraphProject/Assets/Andre/Meshes/Materials/Border.mat
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9MaterialGraphProject/Assets/Andre/Meshes/Materials/Border.mat.meta
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116MaterialGraphProject/Assets/Andre/Meshes/Materials/Lava.mat
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9MaterialGraphProject/Assets/Andre/Meshes/Materials/Lava.mat.meta
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125MaterialGraphProject/Assets/Andre/Meshes/Materials/RockLava.mat
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9MaterialGraphProject/Assets/Andre/Meshes/Materials/RockLava.mat.meta
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633MaterialGraphProject/Assets/Andre/Scenes/Lava/LightingData.asset
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9MaterialGraphProject/Assets/Andre/Scenes/Lava/LightingData.asset.meta
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790MaterialGraphProject/Assets/Andre/Scenes/Lava/ReflectionProbe-0.exr
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76MaterialGraphProject/Assets/Andre/Scenes/Lava/ReflectionProbe-0.exr.meta
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9MaterialGraphProject/Assets/snow/Materials.meta
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38MaterialGraphProject/Assets/snow/Materials/snow_08.mat
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8MaterialGraphProject/Assets/snow/Materials/snow_08.mat.meta
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9MaterialGraphProject/Assets/snow/Textures.meta
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1001MaterialGraphProject/Assets/snow/Textures/snow_08_diffuse.png
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74MaterialGraphProject/Assets/snow/Textures/snow_08_diffuse.png.meta
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827MaterialGraphProject/Assets/snow/Textures/snow_08_displacement.png
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74MaterialGraphProject/Assets/snow/Textures/snow_08_displacement.png.meta
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1001MaterialGraphProject/Assets/snow/Textures/snow_08_normal.png
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74MaterialGraphProject/Assets/snow/Textures/snow_08_normal.png.meta
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1001MaterialGraphProject/Assets/snow/Textures/snow_08_occlusion.png
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74MaterialGraphProject/Assets/snow/Textures/snow_08_occlusion.png.meta
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825MaterialGraphProject/Assets/snow/Textures/snow_08_specular.png
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74MaterialGraphProject/Assets/snow/Textures/snow_08_specular.png.meta
2
MaterialGraphProject/Assets/Andre/Shaders/SlopeShader.ShaderGraph
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文件差异内容过多而无法显示
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2
MaterialGraphProject/Assets/Andre/Shaders/TestingGraph.ShaderGraph
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Shader "Custom/LavaFlowMap" |
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{ |
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Properties |
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{ |
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Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform("Texture", 2D) = "white" {} |
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Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform("Vector1", Float) = 1 |
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Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform("albedo2", 2D) = "white" {} |
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Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform("albedo", 2D) = "white" {} |
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Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform("Normal2", 2D) = "bump" {} |
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Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform("Normal", 2D) = "bump" {} |
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[HDR]Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform("LavaColor1", Color) = (2,1.365517,0,0) |
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[HDR]Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform("LavaColor2", Color) = (0,0,0,0) |
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Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform("height1", 2D) = "white" {} |
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Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform("height", 2D) = "white" {} |
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Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform("LavaAmount", Range(0, 8)) = 0.2 |
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Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform("roughness1", 2D) = "white" {} |
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Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform("roughness", 2D) = "white" {} |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"RenderType"="Opaque" |
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"Queue"="Geometry" |
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} |
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Blend One Zero |
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Cull Back |
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ZTest LEqual |
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ZWrite On |
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LOD 200 |
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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sampler2D Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform; |
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float Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform; |
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sampler2D Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform; |
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sampler2D Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform; |
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sampler2D Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform; |
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sampler2D Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform; |
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float4 Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform; |
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float4 Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform; |
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sampler2D Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform; |
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sampler2D Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform; |
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float Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform; |
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sampler2D Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform; |
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sampler2D Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform; |
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inline float4 unity_multiply_float (float4 arg1, float4 arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float4 unity_remap_float (float4 arg1, float2 arg2, float2 arg3) |
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{ |
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return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
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} |
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inline float unity_multiply_float (float arg1, float arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float4 unity_add_float (float4 arg1, float4 arg2) |
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{ |
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return arg1 + arg2; |
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} |
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inline float unity_add_float (float arg1, float arg2) |
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{ |
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return arg1 + arg2; |
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} |
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inline float unity_subtract_float (float arg1, float arg2) |
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{ |
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return arg1 - arg2; |
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} |
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inline float unity_div_float (float arg1, float arg2) |
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{ |
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return arg1 / arg2; |
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} |
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inline float3 unity_multiply_float (float3 arg1, float3 arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float unity_fresnel_float (float3 arg1, float3 arg2) |
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{ |
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return (1.0 - dot (normalize (arg1), normalize (arg2))); |
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} |
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inline float unity_remap_float (float arg1, float2 arg2, float2 arg3) |
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{ |
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return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
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} |
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inline float4 unity_oneminus_float (float4 arg1) |
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{ |
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return arg1 * -1 + 1; |
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} |
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struct Input |
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{ |
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float4 color : COLOR; |
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half4 meshUV0; |
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float3 worldViewDir; |
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float3 worldNormal; |
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INTERNAL_DATA |
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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o.meshUV0 = v.texcoord; |
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} |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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half4 uv0 = IN.meshUV0; |
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float3 worldSpaceViewDirection = IN.worldViewDir; |
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float3 worldSpaceNormal = normalize(IN.worldNormal); |
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float4 vertexColor = IN.color; |
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float4 UV_f421b42f_c4ee_429e_b708_74f20b521d0c_UV = uv0; |
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float4 Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output = unity_multiply_float (UV_f421b42f_c4ee_429e_b708_74f20b521d0c_UV, float4 (5,5,0,0)); |
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float4 Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce = tex2D (Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform, uv0.xy); |
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float4 Remap_aa8e6b93_bde3_46fc_a9bf_2aa8880b8f30_Output = unity_remap_float (Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce, float2 (0,1), float2 (-0.5,0.5)); |
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float Vector1_6c65527e_4c6d_48e7_bf72_8c3a97b082f5_Uniform = 0.5; |
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float Multiply_5fe876ca_d791_427b_a60a_c365e6ae4f53_Output = unity_multiply_float (Vector1_6c65527e_4c6d_48e7_bf72_8c3a97b082f5_Uniform, -1); |
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float4 Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output = unity_multiply_float (Remap_aa8e6b93_bde3_46fc_a9bf_2aa8880b8f30_Output, Multiply_5fe876ca_d791_427b_a60a_c365e6ae4f53_Output); |
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float Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output = unity_multiply_float (_Time.x, Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform); |
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float Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output = frac (Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output); |
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float4 Multiply_63fe984c_5505_4dd9_b1fd_64e3fbdac2b0_Output = unity_multiply_float (Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output, Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output); |
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float4 Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output = unity_add_float (Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output, Multiply_63fe984c_5505_4dd9_b1fd_64e3fbdac2b0_Output); |
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float4 Texture_aa489395_d5b1_4bce_a08c_71ce4329894d = tex2D (Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy)); |
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float Vector1_f869c62d_74bf_4d98_8baf_297a55e8befb_Uniform = 0.5; |
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float Add_375a7a99_064f_4492_9b30_d700e08720e0_Output = unity_add_float (Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output, Vector1_f869c62d_74bf_4d98_8baf_297a55e8befb_Uniform); |
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float Fraction_cd46bddb_f4c6_4d60_988c_74fac46174af_Output = frac (Add_375a7a99_064f_4492_9b30_d700e08720e0_Output); |
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float4 Multiply_ef182c2b_4e87_43f6_9362_549430c80ccf_Output = unity_multiply_float (Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output, Fraction_cd46bddb_f4c6_4d60_988c_74fac46174af_Output); |
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float4 Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output = unity_add_float (Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output, Multiply_ef182c2b_4e87_43f6_9362_549430c80ccf_Output); |
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float4 Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7 = tex2D (Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy)); |
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float Subtract_4acb9ef9_e7c7_4c66_8511_4b34c15bc1a8_Output = unity_subtract_float (0.5, Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output); |
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float Divide_5514c159_af5d_493a_8b87_5c2cc7d20b20_Output = unity_div_float (Subtract_4acb9ef9_e7c7_4c66_8511_4b34c15bc1a8_Output, 0.5); |
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float Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output = abs (Divide_5514c159_af5d_493a_8b87_5c2cc7d20b20_Output); |
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float4 Lerp_95004cc7_3bfc_4e0a_ac12_0d8b65401649_Output = lerp (Texture_aa489395_d5b1_4bce_a08c_71ce4329894d, Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float4 Texture_73d7755c_9da7_46d2_90c6_35c2a880d380 = float4(UnpackNormal(tex2D (Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy))), 0); |
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float4 Texture_d6d1ed65_5575_444c_8f92_38740ace2353 = float4(UnpackNormal(tex2D (Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy))), 0); |
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float4 Lerp_d1772cb2_840c_40e0_a6bd_22bfffc1278b_Output = lerp (Texture_73d7755c_9da7_46d2_90c6_35c2a880d380, Texture_d6d1ed65_5575_444c_8f92_38740ace2353, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float3 Vector3_894929cf_cdbf_4a9f_8bfb_78efb02ec5bf_Uniform = float3 (0.5, 0.5, 1); |
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float3 Multiply_a87468aa_7978_4ec7_ada1_872f58bfbf06_Output = unity_multiply_float (Lerp_d1772cb2_840c_40e0_a6bd_22bfffc1278b_Output, Vector3_894929cf_cdbf_4a9f_8bfb_78efb02ec5bf_Uniform); |
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float Fresnel_ff56ea0d_187e_4d44_9aba_20a2636d6e20_Output = unity_fresnel_float (worldSpaceViewDirection, worldSpaceNormal); |
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float4 Lerp_39312fa9_94de_4ace_9379_60e45e762b77_Output = lerp (Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform, Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform, Fresnel_ff56ea0d_187e_4d44_9aba_20a2636d6e20_Output); |
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float4 Remap_df9ad0c1_bc7d_4218_ba2f_4b54dc89e064_Output = unity_remap_float (vertexColor, float2 (0,1), float2 (0.8,0.25)); |
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float4 Split_7877a754_c5e4_44e2_8b95_1faeef76c45c = float4(Remap_df9ad0c1_bc7d_4218_ba2f_4b54dc89e064_Output); |
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float Add_1a3abf95_b10a_4c93_8c80_0829ccd86807_Output = unity_add_float (Split_7877a754_c5e4_44e2_8b95_1faeef76c45c.r, Split_7877a754_c5e4_44e2_8b95_1faeef76c45c.g); |
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float4 Texture_c384b973_02cf_4076_96d9_302f320a2dd5 = tex2D (Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy)); |
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float4 Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea = tex2D (Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy)); |
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float Lerp_e4ffbd80_7aeb_4ffd_959e_b42c0fddb434_Output = lerp (Texture_c384b973_02cf_4076_96d9_302f320a2dd5.r, Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea.r, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float Add_4e09ff76_d920_4322_8317_8f6fa3108ddd_Output = unity_add_float (Add_1a3abf95_b10a_4c93_8c80_0829ccd86807_Output, Lerp_e4ffbd80_7aeb_4ffd_959e_b42c0fddb434_Output); |
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float Vector1_db502ab1_b257_430a_8eac_4c2fb63f5cf1_Uniform = 0; |
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float4 Combine_c3f75c44_cd2d_4870_9d30_77d318dabf43_Output = float4(Vector1_db502ab1_b257_430a_8eac_4c2fb63f5cf1_Uniform,Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform,0.0, 0.0); |
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float Remap_278d7df3_8782_4bb9_b51e_211bc43b2f8c_Output = unity_remap_float (Add_4e09ff76_d920_4322_8317_8f6fa3108ddd_Output, Combine_c3f75c44_cd2d_4870_9d30_77d318dabf43_Output, float2 (3,0)); |
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float Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output = clamp (Remap_278d7df3_8782_4bb9_b51e_211bc43b2f8c_Output, 0, 1); |
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float4 Combine_b7ee0905_6d7c_437c_bb78_9f4059c9073c_Output = float4(Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,0.0); |
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float4 Multiply_f1276058_6b35_46b7_bd96_3b0e94ea899e_Output = unity_multiply_float (Lerp_39312fa9_94de_4ace_9379_60e45e762b77_Output, Combine_b7ee0905_6d7c_437c_bb78_9f4059c9073c_Output); |
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float4 Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536 = tex2D (Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy)); |
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float4 Lerp_fe1290fe_9261_45ed_9be5_b48e9e797683_Output = lerp (Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536, Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float4 OneMinus_66f9602e_9e86_48b0_9a92_559c310b6958_Output = unity_oneminus_float (Lerp_fe1290fe_9261_45ed_9be5_b48e9e797683_Output); |
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o.Albedo = Lerp_95004cc7_3bfc_4e0a_ac12_0d8b65401649_Output; |
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Shader "Custom/LavaRock" |
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Properties |
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{ |
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Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform("Albedo", 2D) = "white" {} |
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Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform("Normal", 2D) = "bump" {} |
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[HDR]Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform("Color", Color) = (2,0.5379311,0,1) |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"RenderType"="Opaque" |
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"Queue"="Geometry" |
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} |
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Blend One Zero |
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Cull Back |
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ZTest LEqual |
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ZWrite On |
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LOD 200 |
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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|
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sampler2D Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform; |
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sampler2D Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform; |
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float4 Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform; |
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|
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inline float unity_remap_float (float arg1, float2 arg2, float2 arg3) |
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{ |
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return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
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} |
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inline float4 unity_multiply_float (float4 arg1, float4 arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float unity_noise_randomValue (float2 uv) |
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{ |
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return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); |
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} |
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inline float unity_noise_interpolate (float a, float b, float t) |
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{ |
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return (1.0-t)*a + (t*b); |
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} |
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inline float unity_valueNoise (float2 uv) |
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{ |
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float2 i = floor(uv); |
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float2 f = frac(uv); |
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f = f * f * (3.0 - 2.0 * f); |
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uv = abs(frac(uv) - 0.5); |
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float2 c0 = i + float2(0.0, 0.0); |
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float2 c1 = i + float2(1.0, 0.0); |
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float2 c2 = i + float2(0.0, 1.0); |
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float2 c3 = i + float2(1.0, 1.0); |
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float r0 = unity_noise_randomValue(c0); |
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float r1 = unity_noise_randomValue(c1); |
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float r2 = unity_noise_randomValue(c2); |
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float r3 = unity_noise_randomValue(c3); |
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float bottomOfGrid = unity_noise_interpolate(r0, r1, f.x); |
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float topOfGrid = unity_noise_interpolate(r2, r3, f.x); |
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float t = unity_noise_interpolate(bottomOfGrid, topOfGrid, f.y); |
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return t; |
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} |
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inline float unity_noise_float (float2 uv) |
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{ |
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float t = 0.0; |
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for(int i = 0; i < 3; i++) |
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{ |
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float freq = pow(2.0, float(i)); |
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float amp = pow(0.5, float(3-i)); |
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t += unity_valueNoise(float2(uv.x/freq, uv.y/freq))*amp; |
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} |
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return t; |
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} |
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inline float unity_add_float (float arg1, float arg2) |
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{ |
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return arg1 + arg2; |
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} |
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struct Input |
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{ |
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float4 color : COLOR; |
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half4 meshUV0; |
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float3 worldPos; |
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|
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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o.meshUV0 = v.texcoord; |
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} |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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half4 uv0 = IN.meshUV0; |
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float3 worldPosition = IN.worldPos; |
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float4 Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76 = tex2D (Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform, uv0.xy); |
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float4 Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0 = float4(UnpackNormal(tex2D (Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform, uv0.xy)), 0); |
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float4 Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97 = float4(worldPosition, 1.0); |
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float Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output = unity_remap_float (Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.g, float2 (-0.28,0.07), float2 (0.97,-0.61)); |
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float4 Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output = unity_multiply_float (Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output, float4 (100,100,0,0)); |
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float Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output = unity_noise_float (Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output); |
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float Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output = unity_add_float (Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output, Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output); |
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float4 Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output = unity_multiply_float (Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform, Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output); |
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o.Emission = Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output; |
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} |
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ENDCG |
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