HDRenderLoop: Fix Texture settings, change it to struct again
if (EditorGUI.EndChangeCheck())
{
renderLoop.textureSettings = textureParameters;
EditorUtility.SetDirty(renderLoop); // Repaint
}
EditorGUI.indentLevel--;
namespace UnityEngine.Experimental.ScriptableRenderLoop
[System.Serializable]
public class TextureSettings
public struct TextureSettings
public int spotCookieSize;
public int pointCookieSize;