7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian 4fa0de6e Remove NodePreviewView as it is no longer used 7 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
GitHub f9dba956 Merge pull request #55 from Unity-Technologies/HackShadowPCF 8 年前
Peter Bay Bastian 8bfc6985 Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter 7 年前
GitHub e9f42525 Merge pull request #54 from Unity-Technologies/SkyFramework 8 年前
Peter Bay Bastian 78c22505 Handle delete via window and presenter rather than `MaterialGraphView` 7 年前
sebastienlagarde ca1454a1 HDRenderLoop: Submit 2 HDRI for our scene 8 年前
Peter Bay Bastian 04fedafb Support "Cut" command 7 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
GitHub 8937d782 Merge pull request #53 from Unity-Technologies/LayeredLit 8 年前
Peter Bay Bastian 9dd4edeb #11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView 7 年前
Julien Ignace 9a38f1ae Updated LayeredLit test scene with UV2 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
Peter Bay Bastian b057a909 Clean-up MaterialNodeView a bit 7 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Peter Bay Bastian 693b0aa5 Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now. 7 年前
Sebastien Lagarde e0e583ec HDRenderLoop: Correction to depth offset added 8 年前
Peter Bay Bastian 315fa5db Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c 7 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Peter Bay Bastian 1513eb00 Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder 7 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
Peter Bay Bastian 45e02be9 Rename *Drawer to *View 7 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Peter Bay Bastian 47925068 #35 Unify {Graph,Material}NodePresenter 7 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Peter Bay Bastian 11134a7d Remove old inspector 7 年前
Sebastien Lagarde 0c1762ae Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
Peter Bay Bastian 485654b6 #31 Graph inspector now lives inside graph editor window (also, it works again!) 7 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
GitHub 5905c1d5 Merge pull request #52 from Unity-Technologies/SkyFramework 8 年前
Peter Bay Bastian 696062ae #35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing 7 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
Peter Bay Bastian ecb231e6 #35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector 7 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
Peter Bay Bastian f59ddd5e #35 Remove meta file that got away 7 年前
sebastienlagarde 4f1e723e HDRenderLoop: Miss one file in previous commit 8 年前
Peter Bay Bastian f2510f42 #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
GitHub d85c76fd Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger 8 年前
Peter Bay Bastian d470f1f1 Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView 7 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
Peter Bay Bastian f589fb80 Preview rendering works again for non-time-dependent nodes 7 年前
GitHub 731fd93e Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting 8 年前
Peter Bay Bastian 72c6ad7a Push NodeDrawer members down into MaterialNodeDrawer 7 年前
sebastienlagarde 6d50a5af HDRenderLoop: Enable CCT and LinearLighting 8 年前
Peter Bay Bastian dfe9bbae Enable pixel caching for nodes (should yield better performance) 7 年前
Julien Ignace a06bdec6 - Fixed procedural sky renderer to use the provided ScreenSize 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前