#endif
void Frag( PackedVaryings packedInput,
outColor SV_Target
out float4 outColor : SV_Target
float outputDepth : SV_Depth
, out float outputDepth : SV_Depth
)
{
OUTPUT_GBUFFER(outGBuffer)
OUTPUT_GBUFFER_VELOCITY(outVelocityBuffer)
#ifdef _DEPTHOFFSET_ON
, float outputDepth : SV_Depth