7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
GitHub 5cecc6c4 Update README.md 8 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 7 年前
Evgenii Golubev b9e6ec25 Remove a redundant addition 8 年前
mmikk c9bc3369 prep work for high-end mobile support 8 年前
Peter Bay Bastian d465f37d #43 Handle keyboard shortcuts in window rather than GraphView 7 年前
Julien Ignace af076815 Merge branch 'master' into LayeredLit 8 年前
Evgenii Golubev 3bd132b7 Use precomputed tables to store the Hammersley2D sequence 8 年前
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前
Peter Bay Bastian 985a8c21 Add formatting instructions to README 7 年前
Evgenii Golubev bd1e1e95 Merge branch 'ProceduralSky' 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
Peter Bay Bastian cb4c7948 Add editorconfig 7 年前
Evgenii Golubev 00e0d5f5 Correctly set the depth texture 8 年前
Peter Bay Bastian 8568c86c #28 Set window title to asset name when window is created 7 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Peter Bay Bastian f9acfdc0 Missing change for previous commit 7 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Peter Bay Bastian 178cb981 Extension method for `INode.RequiresTime` 7 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub a58c0e13 Merge pull request #61 from Unity-Technologies/LayeredLit 8 年前
Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 7 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Julien Ignace 1feebf25 Fixed default value for Smoothness Detail Scale. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Tim Cooper 793887f9 Working 'convert to subgraph' 7 年前
Evgenii Golubev 11fe42e1 Introduce 'invalidRTI' 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper a494cc0c Adding back sub graph support 7 年前
Peter Bay Bastian 4b24135e #29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node 7 年前
Evgenii Golubev 4534d45f Make sure the sky pass does not modify the alpha channel 8 年前
GitHub d687439f Merge pull request #59 from Unity-Technologies/SkyFramework 8 年前
Tim Cooper 34cc0f15 Start work on making 'sub-graph' work again in an expected way. 7 年前
Peter Bay Bastian a3cbf332 #29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions) 7 年前
Julien Ignace e4a32a00 Fixed update of sky renderer when changing the type in the CommonSettings. 8 年前
Evgenii Golubev 9ae68594 Clean up and refactor the procedural sky 8 年前
Tim Cooper 06494dc3 Ensure tests are run with the same preview lighting. 7 年前
Julien Ignace 0a254c57 Merge branch 'master' into SkyFramework 8 年前
Evgenii Golubev 92a11b73 Remove AtmosphericParameters (replaced by ProceduralSkyParameters) 8 年前
GitHub d09c8d89 Merge pull request #58 from Unity-Technologies/HackShadowPCF 8 年前
Tim Cooper ff3530d9 Add cracks graph for testing 7 年前
Julien Ignace 819c7c46 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace d3f35f1a - Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component. 8 年前
GitHub 63b94ab1 Merge pull request #57 from Unity-Technologies/SkyFramework 8 年前
Peter Bay Bastian c645f8bc Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter 7 年前
Julien Ignace 8f84aa6a Added color and depth buffers to the builtin sky parameters. 8 年前
GitHub 58a746e5 Merge pull request #56 from EvgeniiG/master 8 年前