7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
Peter Bay Bastian 5b7af74e Fix node repainting 7 年前
Evgenii Golubev 1b52a0cc Make sure light sampling (and eventually MIS) can be correctly toggled at runtime. 8 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Evgenii Golubev 7ad2f0d1 Clamp NaNs arising during light sampling 8 年前
Peter Bay Bastian 6eea794b Remove scale and offset from shader inspector 7 年前
Evgenii Golubev a8c79dbc Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl 8 年前
Peter Bay Bastian c178455f Fix alpha blending in shader template 7 年前
Evgenii Golubev 6f11466b Revert the UNITY_SPECCUBE_LOD_STEPS change 8 年前
Peter Bay Bastian b174415a Simplify checks in TypeMapper 7 年前
Evgenii Golubev cd501ebc Vary the sample count depending on roughness 8 年前
Peter Bay Bastian 34d1b3f1 Make preview re-generate when changing master node options 7 年前
Evgenii Golubev 26726ebe Improve MIS texture parameter naming 8 年前
Peter Bay Bastian e86d275d Adjust checkerboard colors for node previews 7 年前
Evgenii Golubev 0ec36b00 Remove randomization 8 年前
Peter Bay Bastian 064bacae Add back surface master node editor in inspector 7 年前
Evgenii Golubev 77cca537 Remove extra bias 8 年前
Peter Bay Bastian c884fe33 Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter 7 年前
Evgenii Golubev f25905a5 Remove random + 0.5 8 年前
Peter Bay Bastian f6a7d3b4 Remove ScriptableObjectFactory and make fallback type optional in TypeMapper 7 年前
Evgenii Golubev ff3bc37e Add TODOs 8 年前
Peter Bay Bastian 5c6dfe96 Add collection initialization support to TypeMapper 7 年前
Evgenii Golubev 2da423a6 Bias importance sampling 8 年前
Peter Bay Bastian a76aadd7 Remove a few todos in code 7 年前
Evgenii Golubev efd3ad16 Replace tangent frames with 'localToWorld' 8 年前
Peter Bay Bastian ff2d3ef8 Change namespace of GraphInspector{Presenter,View} 7 年前
Evgenii Golubev 1af099df Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Peter Bay Bastian 1f174bad Move GraphEditorPresenter creation into method 7 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
GitHub 41a8c8e2 Merge pull request #69 from Unity-Technologies/refactorentrypoint 8 年前
Peter Bay Bastian 2b96084b Move GraphInspector{Presenter,View} into Inspector folder 7 年前
Tim Cooper dfee6188 Merge branch 'master' into refactorentrypoint 8 年前
Evgenii Golubev e5351e0c Factor out BinarySearchRow() 8 年前
Peter Bay Bastian ac0a8cfe Frame all when graph "restarts" 7 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Peter Bay Bastian 62f36e79 Frame all after opening window (#52) 7 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Evgenii Golubev d1f3563b Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN() 8 年前
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 7 年前
Tim Cooper 287456d2 fix final issues (possible null ref + calling wrong function on cleanup) 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Peter Bay Bastian 9fb6ad45 Temporary fix to open sub graphs in correct window class 7 年前
Tim Cooper 0f344926 Fix feedback from PR 8 年前
Evgenii Golubev 33a76e5a Factor out PARALLEL_SCAN() 8 年前
Peter Bay Bastian af51e8ac Better labels for combine node 7 年前
Tim Cooper 1144884f Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 3c94f605 Store the MIS data in an equiareal map 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
Peter Bay Bastian fb537d2b Update test scene 7 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前