Peter Bay Bastian
5b7af74e
Fix node repainting
7 年前
Evgenii Golubev
1b52a0cc
Make sure light sampling (and eventually MIS) can be correctly toggled at runtime.
8 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Evgenii Golubev
7ad2f0d1
Clamp NaNs arising during light sampling
8 年前
Peter Bay Bastian
6eea794b
Remove scale and offset from shader inspector
7 年前
Evgenii Golubev
a8c79dbc
Move UNITY_SPECCUBE_LOD_STEPS out of D3D11.hlsl
8 年前
Peter Bay Bastian
c178455f
Fix alpha blending in shader template
7 年前
Evgenii Golubev
6f11466b
Revert the UNITY_SPECCUBE_LOD_STEPS change
8 年前
Peter Bay Bastian
b174415a
Simplify checks in TypeMapper
7 年前
Evgenii Golubev
cd501ebc
Vary the sample count depending on roughness
8 年前
Peter Bay Bastian
34d1b3f1
Make preview re-generate when changing master node options
7 年前
Evgenii Golubev
26726ebe
Improve MIS texture parameter naming
8 年前
Peter Bay Bastian
e86d275d
Adjust checkerboard colors for node previews
7 年前
Evgenii Golubev
0ec36b00
Remove randomization
8 年前
Peter Bay Bastian
064bacae
Add back surface master node editor in inspector
7 年前
Evgenii Golubev
77cca537
Remove extra bias
8 年前
Peter Bay Bastian
c884fe33
Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter
7 年前
Evgenii Golubev
f25905a5
Remove random + 0.5
8 年前
Peter Bay Bastian
f6a7d3b4
Remove ScriptableObjectFactory and make fallback type optional in TypeMapper
7 年前
Evgenii Golubev
ff3bc37e
Add TODOs
8 年前
Peter Bay Bastian
5c6dfe96
Add collection initialization support to TypeMapper
7 年前
Evgenii Golubev
2da423a6
Bias importance sampling
8 年前
Peter Bay Bastian
a76aadd7
Remove a few todos in code
7 年前
Evgenii Golubev
efd3ad16
Replace tangent frames with 'localToWorld'
8 年前
Peter Bay Bastian
ff2d3ef8
Change namespace of GraphInspector{Presenter,View}
7 年前
Evgenii Golubev
1af099df
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS
8 年前
Peter Bay Bastian
1f174bad
Move GraphEditorPresenter creation into method
7 年前
Evgenii Golubev
6fed15cc
Correct and rename UNITY_SPECCUBE_LOD_STEPS
8 年前
GitHub
41a8c8e2
Merge pull request #69 from Unity-Technologies/refactorentrypoint
Refactorentrypoint
8 年前
Peter Bay Bastian
2b96084b
Move GraphInspector{Presenter,View} into Inspector folder
7 年前
Tim Cooper
dfee6188
Merge branch 'master' into refactorentrypoint
8 年前
Evgenii Golubev
e5351e0c
Factor out BinarySearchRow()
8 年前
Peter Bay Bastian
ac0a8cfe
Frame all when graph "restarts"
7 年前
Tim Cooper
2a19f5f7
Remove camera provider (pass from C++ again) + update loops to match new unity side code.
8 年前
Evgenii Golubev
ab866dab
Add the initial implementation of light importance sampling
8 年前
Peter Bay Bastian
62f36e79
Frame all after opening window ( #52 )
7 年前
Tim Cooper
5b39107f
Make changes based on joachims feedback.
-Split Asset / created instance more cleanly.
-Asset provides an RenderLoop instance that can be used for rendering
-Remove data store (implicitly the loop instance now)
8 年前
Evgenii Golubev
d1f3563b
Rename ImportanceSampleGGXViewIndDir() to ImportanceSampleGGXDirVeqN()
8 年前
Peter Bay Bastian
fbc6eeac
Fix node compatibility check ( #58 )
7 年前
Tim Cooper
287456d2
fix final issues (possible null ref + calling wrong function on cleanup)
8 年前
Evgenii Golubev
e195a008
Remove semicolons after macro definitions
8 年前
Peter Bay Bastian
9fb6ad45
Temporary fix to open sub graphs in correct window class
7 年前
Tim Cooper
0f344926
Fix feedback from PR
8 年前
Evgenii Golubev
33a76e5a
Factor out PARALLEL_SCAN()
8 年前
Peter Bay Bastian
af51e8ac
Better labels for combine node
7 年前
Tim Cooper
1144884f
Merge remote-tracking branch 'origin/master' into refactorentrypoint
Conflicts:
Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/TilePass/TilePass.cs
8 年前
Evgenii Golubev
3c94f605
Store the MIS data in an equiareal map
8 年前
Julien Ignace
31df85eb
LayeredLit: Vertex colors now act as a height offset when using height based blend.
8 年前
Peter Bay Bastian
fb537d2b
Update test scene
7 年前
Tim Cooper
5ce376fd
Moving to interfaced based SRL for better abstraction from Unity core
8 年前