7595 次代码提交 (ab616f85-d22f-4c97-aba2-86b46bf31250)

作者 SHA1 备注 提交日期
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Julien Ignace 36d89c76 - Improved LayeredLit test scene. 8 年前
Peter Bay Bastian 2dacb47d Update shader templates 7 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Evgenii Golubev 9ec4d867 Clean up 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Peter Bay Bastian d5cf9250 Add missing subgraph 7 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
Evgenii Golubev 5f0870cc Update comments and store the value of the integral of the image 8 年前
runes 4e827773 Changed tabs to spaces and removed debug code in shadeopaque 8 年前
Peter Bay Bastian d32b390a Shader templates for big and splitcombine 7 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
Evgenii Golubev 0b7d0d75 Update the comment 8 年前
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
Peter Bay Bastian 817240b1 Fix preview rendering (#48) 7 年前
Tim Cooper 1ddcb9ee Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
GitHub 8760c4f3 Merge pull request #65 from Unity-Technologies/LayeredLit 8 年前
Peter Bay Bastian ce4b9371 Fix combine node and update split test to also use combine node 7 年前
Evgenii Golubev c3acc973 Initial implementation of BuildProabilityTables() 8 年前
GitHub d5fa4483 Merge pull request #64 from EvgeniiG/master 8 年前
Peter Bay Bastian 4cf36072 Enabling pretty printing of shader graph JSON 7 年前
Evgenii Golubev 62d91392 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian 10cced5d Log error instead of warning when failing to instantiate node instance 7 年前
Evgenii Golubev 0e06d868 Implement ComputeCubemapTexelSolidAngle() 8 年前
Peter Bay Bastian dbebb5a9 Fix null reference exception 7 年前
Evgenii Golubev 1e6ba10e Perform stronger artifact clamping 8 年前
Peter Bay Bastian 8dc11b9a Fix split node and add test for it (#62) 7 年前
Evgenii Golubev b9f2f83e Update the comment 8 年前
Peter Bay Bastian 65d3639a Add pre-split to TextureSamplerNode (#60) 7 年前
Evgenii Golubev 8ad80363 Rename Hammersley and Fibonacci files 8 年前
Peter Bay Bastian 3c039bfd Add save dialog when closing window 7 年前
Evgenii Golubev db24b840 Remove the unused function argument 8 年前
Peter Bay Bastian 931a7f8b Re-create presenter if it's null during update (#37, #39) 7 年前
Evgenii Golubev e68c22d7 Rename ImportanceSampleGGXDirIsotropic() to ImportanceSampleGGXViewIndDir() to avoid confusion 8 年前
Peter Bay Bastian f32d2e24 Add DictionaryPool 7 年前
Evgenii Golubev 65fc4234 Optimize IntegrateLD() by using D_GGX_Inverse() 8 年前
Peter Bay Bastian 262456fb Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45) 7 年前
Evgenii Golubev 7e821fe0 Implement ImportanceSampleGGXDirIsotropic() 8 年前
Peter Bay Bastian d69d3c1d Move IMayRequireNormal into own file 7 年前
Evgenii Golubev e3a00862 Replace max(0, x) with saturate to save 1 VALU 8 年前
mmikk 922fa26b minor clean up. Didn't need these afterall 8 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 7 年前
Evgenii Golubev dba98485 Improve the support of the Fibonacci sequence 8 年前
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Peter Bay Bastian c0b10e8f Update to work with latest graphics/shadergraph 7 年前
Evgenii Golubev 23f38d59 Use the Fibonacci sequence for convolving with GGX 8 年前
mmikk 36652038 enable trilinear on panos for ibl on mobile 8 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 7 年前
Evgenii Golubev 2b99d652 Use the optimized version of Hammersley2d() by default 8 年前