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m_CacheNoCubeArray = new Texture2DArray(m_PanoWidthTop, m_PanoHeightTop, numCubeMaps, TextureFormat.RGBAHalf, isMipMapped) |
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{ |
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hideFlags = HideFlags.HideAndDontSave, |
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wrapMode = TextureWrapMode.Repeat |
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wrapMode = TextureWrapMode.Repeat, |
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filterMode = FilterMode.Trilinear, |
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anisoLevel = 0 |
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}; |
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m_NumPanoMipLevels = isMipMapped ? GetNumMips(m_PanoWidthTop, m_PanoHeightTop) : 1; |
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