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Better labels for combine node

/main
Peter Bay Bastian 7 年前
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af51e8ac
共有 1 个文件被更改,包括 7 次插入7 次删除
  1. 14
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Channel/CombineNode.cs

14
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Channel/CombineNode.cs


}
static string Unity_Combine(
[Slot(0, Binding.None)] Vector1 first,
[Slot(1, Binding.None)] Vector1 second,
[Slot(2, Binding.None)] Vector1 third,
[Slot(3, Binding.None)] Vector1 fourth,
[Slot(4, Binding.None)] out Vector4 result)
[Slot(0, Binding.None)] Vector1 R,
[Slot(1, Binding.None)] Vector1 G,
[Slot(2, Binding.None)] Vector1 B,
[Slot(3, Binding.None)] Vector1 A,
[Slot(4, Binding.None)] out Vector4 RGBA)
result = Vector4.zero;
RGBA = Vector4.zero;
result = float4(first, second, third, fourth);
RGBA = float4(R, G, B, A);
}
";
}
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