GitHub
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7a76fbbe
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Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
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7 年前 |
Frédéric Vauchelles
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3320fc64
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Skip in memory assemblies for the shader generator
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7 年前 |
Frédéric Vauchelles
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d61424da
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Commented code specific to 4.x .NET runtime
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7 年前 |
Frédéric Vauchelles
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7a47594e
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Updated RTHandle class to an instance class
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7 年前 |
GitHub
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add8fa72
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Merge pull request #1173 from Unity-Technologies/Enable-Additional-component-in-UI
Enable Additional component in UI
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7 年前 |
Frédéric Vauchelles
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0ade2a97
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Merge branch 'master' into feature/SSR
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7 年前 |
GitHub
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44b0c2bc
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Merge pull request #1172 from Unity-Technologies/HDCameraDataInit
Add init function for HD Camera data. …
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7 年前 |
Frédéric Vauchelles
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99a24ef5
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fixed: mip to use for SSReflection
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7 年前 |
GitHub
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1108f618
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Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
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7 年前 |
Frédéric Vauchelles
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659b634a
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Added wip pass for SSReflection
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7 年前 |
GitHub
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e58bfaac
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Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
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7 年前 |
Felipe Lira
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bd95bab1
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Caching fullscreen quad mesh as a static.
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7 年前 |
Felipe Lira
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4ecab1bc
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Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
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7 年前 |
Frédéric Vauchelles
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99ec03cb
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Used the MERGE_NAME macro
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7 年前 |
Frédéric Vauchelles
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7203df22
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wip Screen Space Reflection forward pass
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7 年前 |
GitHub
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a2790a45
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Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
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7 年前 |
Felipe Lira
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50693fe4
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Clearing screenspace occlusion texture to avoid Tile LOAD.
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7 年前 |
Felipe Lira
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b2a5b861
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Fixed SamplingShader compiler error in GLES2
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7 年前 |
Frédéric Vauchelles
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9fffc822
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Unrolled first iteration
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7 年前 |
Felipe Lira
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d3b73d87
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Removed unused Opaque RT.
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7 年前 |
Frédéric Vauchelles
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f3b17b2a
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Fixed debug issue
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7 年前 |
Felipe Lira
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0a312f93
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Some files were not saved in the editor and were missing from last commit.
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7 年前 |
GitHub
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dadee06e
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Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes
ShaderGraph template fixes
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7 年前 |
Frédéric Vauchelles
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7c52d2d3
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Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
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7 年前 |
Felipe Lira
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35cef52a
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Fixed shader include paths
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7 年前 |
Remy
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5033b09a
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Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
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7 年前 |
sebastienlagarde
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173086c6
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Enable Additional component in UI
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7 年前 |
GitHub
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915767d4
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Merge pull request #1084 from Unity-Technologies/LW-DistortionPass
Add Opaque Copy Texture functionality
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7 年前 |
Frédéric Vauchelles
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2169fc40
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Added debug hints
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7 年前 |
GitHub
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e8edce37
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Merge pull request #1169 from Unity-Technologies/API-validation-improvement
API validation improvement
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7 年前 |
Frédéric Vauchelles
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d658c0d9
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Updated ScreenSpaceRefractionEditor
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7 年前 |
GitHub
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7de1c96d
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Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2
HDRenderPipeline: Remove a warning
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7 年前 |
Frédéric Vauchelles
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c409dd0c
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Updated changelog
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7 年前 |
Sebastien Lagarde
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dcd13b1a
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HDRenderPipeline: Remove a warning
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7 年前 |
GitHub
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87b74039
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Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
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7 年前 |
Frédéric Vauchelles
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a324758e
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Fixed test 1102, 1103, 1206
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7 年前 |
GitHub
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24b26fcd
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Merge pull request #1163 from Unity-Technologies/lw-target-texture-flip
Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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89c899a1
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Fixed newline endings in the files touched by this PR.
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7 年前 |
Frédéric Vauchelles
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789d90fe
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Fixed test 1203
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7 年前 |
GitHub
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55733747
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Merge pull request #1164 from Unity-Technologies/hd-target-texture-flip
Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Felipe Lira
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5bdadbbe
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Addressed PR's comments.
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7 年前 |
Frédéric Vauchelles
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ff4ac7db
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Fixed test 9002
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7 年前 |
Thomas
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71e3e26a
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Fixed Y-flip in HD when a camera is rendering to a RT
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7 年前 |
Thomas
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98acf904
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Fixed Y-flip in LW when a camera is rendering to a RT
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7 年前 |
sebastienlagarde
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6616bdb2
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API validation improvement
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7 年前 |
Felipe Lira
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53d049a2
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Checked compiled shaders and updated code for simplicity and consistency.
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7 年前 |
Frédéric Vauchelles
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62c37c0f
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Update refraction test scene
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7 年前 |
GitHub
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0b924990
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Fix the ordering of SetRenderTarget() calls
Avoid binding the same texture as an RT and a UAV.
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7 年前 |
Felipe Lira
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84d6783d
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Setting up light indices much earliear in the pipeline for better thread scheduling.
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7 年前 |
Frédéric Vauchelles
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0406b0ae
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Renamed ScreenSpaceRefraction volume
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7 年前 |