Felipe Lira
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a2e2e57a
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Fixed build error caused by missing UNITY_EDITOR
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7 年前 |
Felipe Lira
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94a4d501
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Added PerFrame and PerCamera constant buffers.
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7 年前 |
Felipe Lira
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cced0898
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Refactored light setup to not sort lights. Sorting at a global level would introduce light popping.
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7 年前 |
Felipe Lira
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961ab624
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Light refactor to sort lights and disable directional lights from per object light lists.
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7 年前 |
Felipe Lira
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5bf07139
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Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
Felipe Lira
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0c75b7cd
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Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors.
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7 年前 |
Felipe Lira
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68c6f48c
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Merge branch 'Unity-2017.3' into LightweightPipeline
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7 年前 |
Felipe Lira
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1f302ce7
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Name refactor on ShaderGUIs
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7 年前 |
Felipe Lira
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0afc0404
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Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library.
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7 年前 |
Felipe Lira
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05b5c4c5
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Added FloatPoint HDR format support.
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7 年前 |
Felipe Lira
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3a920b52
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Added lightingdata for scene 017 to speed up test.
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7 年前 |
Andre McGrail
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dd73696d
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Fixed Substance load behaviour for test 026
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7 年前 |
Felipe Lira
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9ea83a56
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Added Occlusion keyword. Updated materials. More refactor on the shader.
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7 年前 |
Felipe Lira
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5ce0e5d7
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Refactor on LiweightPassLit + BRDF
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7 年前 |
Andre McGrail
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30b40f2a
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Particle scene update with bug repro
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7 年前 |
Felipe Lira
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99e6e8e0
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Fixed SH sampling in non PBS shading
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7 年前 |
Felipe Lira
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c5450cac
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Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
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7 年前 |
Felipe Lira
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301fd283
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Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off.
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7 年前 |
Felipe Lira
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c9712307
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Updated LOD0 material importing options to use the project embedded materials and prevent creating a new one.
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7 年前 |
Felipe Lira
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e60bad0c
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026 template image verified with simplified ggx / visibility / fresnel
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7 年前 |
Felipe Lira
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f4fc9498
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Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight.
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7 年前 |
Andre McGrail
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9c5b499e
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Added tests
-027_PostProcessing - Tests Post stack v2
-028_PostProcessing_Custom - Tests custom effects at different hook point(wip)
-029_Particles - Tests basic particle usages and the legacy particle shaders(wip)
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7 年前 |
Felipe Lira
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d8554026
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Fixed tests for scene 15 and 17
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7 年前 |
Felipe Lira
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aa904253
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Fixed transparent sorting issues between lit and unlit shaders.
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7 年前 |
Felipe Lira
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e56800ee
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Merge branch 'master' into LightweightPipeline
# Conflicts:
|
7 年前 |
Felipe Lira
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b72b35d7
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Added MSAA support to the test framework.
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7 年前 |
Felipe Lira
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ce712ae5
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Fixed tests and templates to account for LDR rendering.
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7 年前 |
Felipe Lira
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7fa30ff5
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fixed the issue that was causing the UI to not render in scene view.
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7 年前 |
Felipe Lira
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0b94697d
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Updated LightweightAsset with renderscale.
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7 年前 |
Felipe Lira
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47b306b8
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Added RenderScale support.
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7 年前 |
Felipe Lira
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aa44f05c
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Added first step of camera management.
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7 年前 |
Felipe Lira
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5fe19f53
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updated lightweight pipeline asset
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7 年前 |
Andre McGrail
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75220589
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Fixed Cornell box UVs
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7 年前 |
Felipe Lira
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5fbceb59
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Missing changes to last commit.
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7 年前 |
Felipe Lira
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272ebcd0
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Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear
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7 年前 |
Felipe Lira
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da5a9b1b
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forced MSAA being disabled when postprocessing is on to avoid issues.
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7 年前 |
Felipe Lira
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fe87000e
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Fixex rendering issue caused by missing msaa in the depth texture.
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7 年前 |
Felipe Lira
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bd25fe30
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Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work.
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7 年前 |
Felipe Lira
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3828c63f
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Enabled autogenerat GI flag to properly generate graphics test template image.
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7 年前 |
Felipe Lira
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78a2ad28
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Renamed LW shaders and changed the default to be the Physically Based one.
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7 年前 |
Felipe Lira
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af290f39
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Fixed scene 012 template and materials.
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7 年前 |
Felipe Lira
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f8d61440
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Added binding to Depth RT for post processing. Added hook for custom BeforeTransparent fx.
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7 年前 |
Felipe Lira
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f16a7ebc
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Fixed spot and point light attenuation in Standar shader.
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7 年前 |
Andre McGrail
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78e94c46
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Added PostProcessing test that requires depth.
Changed lightweight default particle to be additive and also assigned the default particle texture
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7 年前 |
Felipe Lira
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6b4dc463
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Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material.
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7 年前 |
Andre McGrail
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7d2e6fd9
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Test 026 Template image fix
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7 年前 |
Andre McGrail
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e4557fc9
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Removed shadows from LW test 026
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7 年前 |
Felipe Lira
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96d28b11
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Added DepthOnly pass to LW shaders.
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7 年前 |
Felipe Lira
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d43f1597
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Transparent mode now working.
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7 年前 |
Felipe Lira
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c9ed078e
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Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular.
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7 年前 |