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Fixed build error caused by missing UNITY_EDITOR

/RenderPassXR_Sandbox
Felipe Lira 7 年前
当前提交
a2e2e57a
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs

2
ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs


cullingParameters.shadowDistance = Mathf.Min(m_ShadowSettings.maxShadowDistance,
m_CurrCamera.farClipPlane);
#if UNITY_EDITOR
#endif
CullResults.Cull(ref cullingParameters, context, ref m_CullResults);
VisibleLight[] visibleLights = m_CullResults.visibleLights.ToArray();

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