7459 次代码提交 (9bfdc03d-4af1-4365-83cf-bcc5c605e94b)

作者 SHA1 备注 提交日期
Antoine Lelievre 650d41df Hide current version for HDAdditionalLightData 7 年前
GitHub a5969e40 Merge pull request #1694 from Unity-Technologies/light-loop-clear-dispatch-fix 7 年前
Antoine Lelievre 6ac4d983 Forgot FormerlySerializedAs 7 年前
sebastienlagarde 6421d0ae Only initialize indirect buffer to size 7 年前
Antoine Lelievre edbeee31 Changed version from float to int for AdditionalShadowData 7 年前
sebastienlagarde 73949620 remove useless file 7 年前
Antoine Lelievre 34405216 Changed version in HDAdditionalLightData from float to int 7 年前
sebastienlagarde 81c9bc7a Merge branch 'master' into HDRP/staging 7 年前
GitHub 5f1e8213 Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy 7 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 7 年前
sebastienlagarde e8783378 Remove Changelog.md.orig 7 年前
sebastienlagarde 17749894 Merge branch 'master' into HDRP/staging 7 年前
sebastienlagarde 5bdb07b4 Update postprocess to latest 7 年前
Julien Ignace 176e4109 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 7 年前
GitHub a94b9fdf Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD 7 年前
GitHub bbaf4dfd Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout 7 年前
GitHub d15f54fd Update comment 7 年前
Julien Ignace 1d575195 - Frame Settings debug panel now uses foldouts 7 年前
Julien Ignace 0188d2f6 PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size 7 年前
Julien Ignace a66ac281 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 7 年前
sebastienlagarde eebff28e Update ResetLight name to ResetCamera 7 年前
sebastienlagarde 674c8bba HDRP: Update changelog 7 年前
Yao Xiaoling bf0d8504 Make Density blend an option on the TerrainLayer. 7 年前
sebastienlagarde b6c5c9e7 Coupling HDCamera and HDAdditionalCameraData for reset/remove 7 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 7 年前
Nerites b179c9ac Added compatability ifdefs for XRGraphicsConfig, since it should be used 7 年前
GitHub 9dccf245 Merge pull request #1672 from Unity-Technologies/Add-renderer-priority 7 年前
Peter Bay Bastian c4fb2e1e Fix TextureSlotControl not accepting Render Textures (#1569) 7 年前
Yao Xiaoling 74ee5ffc Fix basemap gen shader. 7 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Sebastien Lagarde f69f2e8e HDRP: update changelog 7 年前
Remy 4ef0bdca Delete now unused lightmap data 7 年前
Tim Cooper 8f3778fe revert post process version for now. 7 年前
Yao Xiaoling fb17a537 Fix shader compilation. 7 年前
Sebastien Lagarde 7be73727 Add renderer priority support for HDRP 7 年前
Remy 0d8490bc Re-enable auto bake of lightmaps 7 年前
Tim Cooper 32bba81d Update version for <Next> 7 年前
Yao Xiaoling 9c110290 Minor changes to TerrainLitGUI due to interface change. 7 年前
GitHub a582140e Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use 7 年前
Remy 8e200389 Disable rebuilding of lightmaps. 7 年前
Tim Cooper 9d806ce8 Update changelog to have correct next version. 7 年前
Yao Xiaoling 38856112 Fix merge. 7 年前
Julien Ignace 0099e7a7 Updated changelog 7 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 7 年前
Remy c0860b9a re-add distortion tests 7 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 7 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 7 年前
Julien Ignace 219daa3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 7 年前
GitHub 117817ee Merge pull request #1667 from Unity-Technologies/update-hdrp-test 7 年前
GitHub b1e0d042 Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2 7 年前