Antoine Lelievre
650d41df
Hide current version for HDAdditionalLightData
7 年前
GitHub
a5969e40
Merge pull request #1694 from Unity-Technologies/light-loop-clear-dispatch-fix
Light loop clear dispatch fix
7 年前
Antoine Lelievre
6ac4d983
Forgot FormerlySerializedAs
7 年前
sebastienlagarde
6421d0ae
Only initialize indirect buffer to size
On iOS, we get a GPU hang/reset based upon the execution of the ClearDispatchIndirect kernel. The buffer is created using the 'NUM_FEATURE_VARIANTS' constant (currently 27), but we're dispatching a threadgroup of 64 threads, so we are presumably going out of bounds (Metal GPU errors are not terribly descriptive, but this is a common cause).
7 年前
Antoine Lelievre
edbeee31
Changed version from float to int for AdditionalShadowData
7 年前
sebastienlagarde
73949620
remove useless file
7 年前
Antoine Lelievre
34405216
Changed version in HDAdditionalLightData from float to int
7 年前
sebastienlagarde
81c9bc7a
Merge branch 'master' into HDRP/staging
7 年前
GitHub
5f1e8213
Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy
Branch fix pp copy
7 年前
Julien Ignace
e93b061e
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
7 年前
sebastienlagarde
e8783378
Remove Changelog.md.orig
7 年前
sebastienlagarde
17749894
Merge branch 'master' into HDRP/staging
7 年前
sebastienlagarde
5bdb07b4
Update postprocess to latest
7 年前
Julien Ignace
176e4109
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
GitHub
a94b9fdf
Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD
Fixed PreIntegratedFGD texture being destroyed in some cases and not …
7 年前
GitHub
bbaf4dfd
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
7 年前
GitHub
d15f54fd
Update comment
7 年前
Julien Ignace
1d575195
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
7 年前
Julien Ignace
0188d2f6
PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
7 年前
Julien Ignace
a66ac281
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
sebastienlagarde
eebff28e
Update ResetLight name to ResetCamera
7 年前
sebastienlagarde
674c8bba
HDRP: Update changelog
7 年前
Yao Xiaoling
bf0d8504
Make Density blend an option on the TerrainLayer.
7 年前
sebastienlagarde
b6c5c9e7
Coupling HDCamera and HDAdditionalCameraData for reset/remove
7 年前
Yao Xiaoling
da61fbbe
Remove Double Sided mode.
7 年前
Nerites
b179c9ac
Added compatability ifdefs for XRGraphicsConfig, since it should be used
with postprocessing too
7 年前
GitHub
9dccf245
Merge pull request #1672 from Unity-Technologies/Add-renderer-priority
Add renderer priority
7 年前
Peter Bay Bastian
c4fb2e1e
Fix TextureSlotControl not accepting Render Textures ( #1569 )
* Allow RT input to TextureSlotControl
* Update changelog
7 年前
Yao Xiaoling
74ee5ffc
Fix basemap gen shader.
7 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Sebastien Lagarde
f69f2e8e
HDRP: update changelog
7 年前
Remy
4ef0bdca
Delete now unused lightmap data
7 年前
Tim Cooper
8f3778fe
revert post process version for now.
7 年前
Yao Xiaoling
fb17a537
Fix shader compilation.
7 年前
Sebastien Lagarde
7be73727
Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
7 年前
Remy
0d8490bc
Re-enable auto bake of lightmaps
Reduce texel density in 2601_ColorTemp test
7 年前
Tim Cooper
32bba81d
Update version for <Next>
7 年前
Yao Xiaoling
9c110290
Minor changes to TerrainLitGUI due to interface change.
7 年前
GitHub
a582140e
Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
7 年前
Remy
8e200389
Disable rebuilding of lightmaps.
7 年前
Tim Cooper
9d806ce8
Update changelog to have correct next version.
7 年前
Yao Xiaoling
38856112
Fix merge.
7 年前
Julien Ignace
0099e7a7
Updated changelog
7 年前
Sebastien Lagarde
73e96f75
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
7 年前
Remy
c0860b9a
re-add distortion tests
7 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
7 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
7 年前
Julien Ignace
219daa3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
7 年前
GitHub
117817ee
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
7 年前
GitHub
b1e0d042
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
7 年前