Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
sebastienlagarde
0ce04d4e
Update changelog + Remove RenderPipelineAssetHandler (cause trouble)
7 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
7 年前
GitHub
a466fdb8
Merge pull request #1447 from Unity-Technologies/Branch_FixInputRegisterCrash
Temporary fix for a crash in input registering.
7 年前
Julien Ignace
3317353a
Temporary fix for a crash in input registering.
7 年前
sebastienlagarde
661eacb1
HDRP: Update default value of emissiveColor
7 年前
GitHub
a3255733
Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR
Replace EmissiveIntesnity by EmissiveColor HDR
7 年前
sebastienlagarde
55b91556
Replace EmissiveIntesnity by EmissveColor HDR
Remove all occurrence of EmissiveIntensity. Emissive color is now HDR (with HDR color picker). Data need to be updated
7 年前
GitHub
94361fb7
Merge pull request #1443 from Unity-Technologies/postfx-update-2.0.7
Updated the post-processing package
7 年前
Thomas
525347ce
Updated the post-processing package
7 年前
GitHub
1ee9283d
Merge pull request #1442 from Unity-Technologies/sg/fix-compile-warning
Fix a compile warning in GraphEditorView
7 年前
Peter Bay Bastian
8cec3344
Fix a compile warning in GraphEditorView
7 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
7 年前
GitHub
b4da49ab
Merge pull request #1441 from Unity-Technologies/Fix-issue-with-cameraBackground-color-not-handled-correctly
HDRP Fix issue with CameraBackground color not handled correctly on n…
7 年前
sebastienlagarde
bc8449af
HDRP Fix issue with CameraBackground color not handled correctly on new scene
7 年前
sebastienlagarde
68eb57b2
HDRP: Update changelog
7 年前
sebastienlagarde
32c9bff4
HDRP: Fix spot and dir gizmo issue with axis
7 年前
Peter Bay Bastian
4056ba3f
Update Sub Graph Importer version
7 年前
GitHub
5809781d
Merge pull request #1440 from Unity-Technologies/sg/fix-for-ui-issues-on-nodes
Fixes for visual issues on nodes
7 年前
Peter Bay Bastian
9af82d19
Update Shader Graph Importer version
7 年前
GitHub
dc972d16
Merge pull request #1437 from Unity-Technologies/sg/fixhdunlit
Fixed HD Unlit filepath
7 年前
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
GitHub
2eef215d
Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping
Mipmapping support for local volume mask textures.
7 年前
Peter Bay Bastian
58554194
Remove old "update dependencies" code from window class
7 年前
Raymond Graham
d3582088
Mipmapping support for local volume mask textures.
7 年前
Alex Lindman
fe5d03f0
Fixed HD Unlit filepath
7 年前
GitHub
b4b3254a
Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline
Removed Editor only compilation condition that was not needed.
7 年前
Peter Bay Bastian
7f024953
Implement dependency tracking for sub graphs
7 年前
Remy
c582e4c5
Removed Editor only compilation condition that was not needed.
7 年前
GitHub
53aa984e
Merge pull request #1434 from Unity-Technologies/build/fix-tests
Build/fix tests
7 年前
Matt Dean
aa2a3ad7
Update slot name
7 年前
Paul Melamed
ee12a498
Mesh decals working
7 年前
Peter Bay Bastian
fce56481
Add dependency interface and importer implementation
7 年前
sebastienlagarde
dd75291d
HDRP: Update Changelog
7 年前
Chris Tchou
730563aa
Fixes for Unlit, view direction and screen position.
7 年前
Peter Bay Bastian
6e2cae42
Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results.
7 年前
Matt Dean
a75adacc
Fixes for PR
7 年前
Matt Dean
189bcd50
Update changelog
7 年前
Paul Melamed
6459cbb2
mesh decals somewhat working
7 年前
Peter Bay Bastian
e49ccdcc
Inline GetShaderText
7 年前
GitHub
8abde9b6
Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick
Allow to assign any RenderPipelineAsset easily.
7 年前
Chris Tchou
f37d6cf2
First pass HDRP lit vertex anim
Works, issues to fix:
screen position and view direction are not accesible in vertex shader
unlit shader needs update
7 年前
Peter Bay Bastian
88b60892
Fixing AA of procedural checkerboard node
7 年前
Remy
a41421a3
Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view.
7 年前
Martin Thorzen
d9a306ac
There were some issues on our nodes that needed to be fixed.
The expand arrow icon was showing al the time
The Enum control was a tad bit too wide.
7 年前
Alex Lindman
34778d4a
added tex2d lod node
7 年前
Matt Dean
a988590e
Update changelog for previous PRs
- Vertex position
- HDRP support
- Texture3D and Texture2D Array
7 年前
Matt Dean
ad13e4b0
Add Face Sign functionality to LWRP, HDRP and preview subshaders
7 年前
Paul Melamed
34a0dcbf
intermediate commit
7 年前