6864 次代码提交 (98989fb6-5d71-4cbb-bd8c-b183a4998123)

作者 SHA1 备注 提交日期
Thomas 9e72f577 Fixed project settings 7 年前
GitHub b8744f2c Merge pull request #1431 from Unity-Technologies/update-changelog 7 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 7 年前
Thomas 3f35ae29 Removed empty scene 7 年前
GitHub 5bfd4b01 Merge pull request #1429 from Unity-Technologies/sg/texture2dlod 7 年前
Thomas f31f75e4 Updated gitignore 7 年前
GitHub 1ea9dac9 Merge pull request #1480 from Unity-Technologies/Fix-issue-with-HDRP-version 7 年前
Thomas a85daec4 Fixes 7 年前
GitHub 2b137c18 Merge pull request #1479 from Unity-Technologies/sg/fix-gc-bug 7 年前
Thomas 84a9690d Updated .gitignore 7 年前
Peter Bay Bastian d2afb9db Separate class and struct fields in PreviewProperty union, such that they do not overlap 7 年前
sebastienlagarde bde9fede changeHDRPVersion to integer and don't display warning 7 年前
Stephane Laroche 82cd91dd Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit). 7 年前
Thomas db337500 Added PostProcessing test project 7 年前
GitHub f3c9daff Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout 7 年前
Stephane Laroche 0f95a9c5 Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 7 年前
sebastienlagarde 7f2358af Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 7 年前
Thomas 8d5e0511 Gfx test framework bootstrap 7 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 7 年前
Oliver Schnabel 97ac5bf9 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 7 年前
Stephane Laroche f7d6e7db Merge remote-tracking branch 'mainrepo/master' into StackLit2 7 年前
GitHub ac68380c Merge pull request #1474 from Unity-Technologies/Fix-issue-with-.template-and-emissive-in-shader-graph-for-HDRP 7 年前
Felipe Lira 8a2a642a Remaining AnimBool name collision fixed. 7 年前
sebastienlagarde 65a6f758 Fix issue with .template and emissive in shader graph for HDRP 7 年前
Felipe Lira f5530a61 Fixed AnimBool name collision with base editor. 7 年前
GitHub 38834134 Merge pull request #1472 from Unity-Technologies/hdrp/LayeredLit-zero-value-height-blend 7 年前
Felipe Lira 45ae7c94 Revert " Avoid GC pressure by caching camera profiler tag." 7 年前
GitHub 89f09eea Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass 7 年前
Felipe Lira 756a5d21 try/catch camera rendering block only on EDITOR 7 年前
Julien Ignace 7718412a Update changelog 7 年前
Antoine Lelievre 9bdeb7cf Moved and renamed InverseLerp to RangeRemap in Common.hlsl 7 年前
Felipe Lira a96f6a59 Avoid GC pressure by caching camera profiler tag. 7 年前
Julien Ignace 6ccff1e8 Remove useless test. 7 年前
Antoine Lelievre c19674c0 Added false color debug mode 7 年前
Felipe Lira 1b24b6cc pass samples is now a property. 7 年前
Julien Ignace a7299df5 Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless) 7 年前
sebastienlagarde 57b150a5 HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
sebastienlagarde 538f95b2 HDRP: update changelog 7 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 7 年前
GitHub 9a4c6386 Merge pull request #1471 from Unity-Technologies/improve-material-upgrade 7 年前
Felipe Lira 93391382 Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested. 7 年前
GitHub 768f86c6 Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors 7 年前
Felipe Lira 9c13d20e Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject. 7 年前
Frédéric Vauchelles 36bb9acc Fixed planar mode in SerializedPlanarReflectionProbe instead of UI 7 年前
sebastienlagarde 41bab0af improve material upgrade 7 年前
Remy 0a6396d8 Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map. 7 年前
Alex Lindman 4165fc2d Revert "Revert "added sphere mask node"" 7 年前
GitHub 98afde59 Update change log as per conversation with Kat 7 年前
Felipe Lira ef05aed7 Fix issue clearing issue with multiple cameras 7 年前