|
|
|
|
|
|
- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings |
|
|
|
- Add shortcut to create DensityVolume and PlanarReflection in hierarchy |
|
|
|
- Add a DefaultHDMirrorMaterial material for PlanarReflection |
|
|
|
- Added a script to be able to update material to newer version of Unity |
|
|
|
- Added a script to be able to upgrade material to newer version of HDRP |
|
|
|
|
|
|
|
### Changed, Removals and deprecations |
|
|
|
- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize |
|
|
|
|
|
|
- Fix discrepency between object motion vector and camera motion vector |
|
|
|
- Fix issue with spot and dir light gizmo axis not highlighted correctly |
|
|
|
- Fix potential crash while register debug windows inputs at startup |
|
|
|
- Fix warning when creating Planar reflection |
|
|
|
- Fix specular lighting debug mode (was rendering black) |
|
|
|
- Allow projector decal with null material to allow to configure decal when HDRP is not set |
|
|
|
|
|
|
|
|
|
|
|
## [2018.1 undecided] |
|
|
|