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- Support correctly scene selection for alpha tested object |
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- Add per light shadow mask mode control (i.e shadow mask distance and shadow mask). It use the option NonLightmappedOnly |
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- Add geometric filtering to Lit shader (allow to reduce specular aliasing) |
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- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings. |
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### Changed, Removals and deprecations |
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- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize |
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