Frédéric Vauchelles
143f5f21
Added reset material keywords for assets and scene assets
7 年前
GitHub
4ac572c2
Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
7 年前
Frédéric Vauchelles
fac31578
Moved utility class in CoreRP
7 年前
Frédéric Vauchelles
c7c8d6ba
Refactored LightLoop default additional data.
7 年前
sebastienlagarde
4a2a867b
HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
7 年前
Julien Ignace
78d80237
Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
7 年前
GitHub
4a2f5d61
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
7 年前
GitHub
d920500c
Update ShaderConfig.cs
7 年前
Tim Cooper
e673249d
Fix incorrect namespace.
7 年前
GitHub
af675f6c
Update SubsurfaceScatteringManager.cs
7 年前
Tim Cooper
2532f7a6
new package version.
7 年前
sebastienlagarde
87474f24
Change selection of SSS method from dynamic to static
7 年前
Tim Cooper
ff543fc6
Export proper shader paths for HD / LW
7 年前
GitHub
2da87a12
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
7 年前
sebastienlagarde
9719be6b
HDRenderPipeline: Fix shadow mask enabling in frame settings
7 年前
GitHub
c58c9930
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
7 年前
Remy
16889c08
Add debug view test (motion vectors)
7 年前
Remy
8118558f
Use uncompressed cubemaps to avoid unecessary warnings
7 年前
Remy
d5dfa0d9
Refactor the test framework to allow to run the tests in editor play mode :
- Add TestFrameworkPlayMode class
- Move common functions to TestFrameworkTools class
- Add a setting in SetupSceneforRenderPipelineTest to invoke custom actions before capturing
7 年前
Felipe Lira
bc1c94ba
Upgraded Particles to SRP shader library.
7 年前
Remy
9aa10739
Dtart debug view tests (motion vectors)
7 年前
Felipe Lira
0571f34d
Fixed truncation warnings in LW shaders.
7 年前
Remy
1d9471e6
Add Shadow Mask test scene. Always return false because of script error for the moment.
7 年前
Felipe Lira
1f07c2da
Updated scenes and templates to account for new shadow bias algorithm.
7 年前
Remy
02d89c04
Try to correct the unlit test scene : removed blend multiply materials
7 年前
GitHub
4dbc4ee4
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
7 年前
GitHub
a204c630
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
7 年前
GitHub
e236a1a5
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
7 年前
Felipe Lira
9ab6af9c
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Matt Dean
4b962efc
Fix Subtract node default
7 年前
Matt Dean
20df2273
Add newlines
7 年前
Matt Dean
ccf55db8
Revert Master node changes
- Will put in separate PR
- Remove new blend modes
- Remove culling dropdown
7 年前
Matt Dean
fe197d85
Update Math node defaults
7 年前
Matt Dean
f767c268
Fix blend modes
7 年前
Matt Dean
76783350
Recode Flipbook node
- From Abstract
- Add Invert X and Y controls
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
Matt Dean
41300be2
Fix Screen Position Tile mode
7 年前
Matt Dean
2ec75211
Fix Math node default values
7 年前
Matt Dean
2e568046
Fresnel node fixes
- Add default bindings
- Switch to 3D preview
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
Matt Dean
458bb9ee
Update RGBA slot width
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
d2cd9dcf
Update Twirl defaults
7 年前
Matt Dean
9bc7e3e7
Fix looping of flipbook
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
e36e1fc8
Fix Sampler State property
- Update to new shader library
7 年前
Matt Dean
f76d536a
Add CubemapControlView to USS
7 年前
Matt Dean
e5024bd2
Cosmetic (name) changes
7 年前