GitHub
5f1e8213
Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy
Branch fix pp copy
7 年前
Julien Ignace
e93b061e
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
7 年前
sebastienlagarde
e8783378
Remove Changelog.md.orig
7 年前
sebastienlagarde
17749894
Merge branch 'master' into HDRP/staging
7 年前
sebastienlagarde
5bdb07b4
Update postprocess to latest
7 年前
Julien Ignace
176e4109
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
GitHub
a94b9fdf
Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD
Fixed PreIntegratedFGD texture being destroyed in some cases and not …
7 年前
GitHub
bbaf4dfd
Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
7 年前
GitHub
d15f54fd
Update comment
7 年前
Julien Ignace
1d575195
- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
7 年前
Julien Ignace
0188d2f6
PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
7 年前
Julien Ignace
a66ac281
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
7 年前
sebastienlagarde
eebff28e
Update ResetLight name to ResetCamera
7 年前
sebastienlagarde
674c8bba
HDRP: Update changelog
7 年前
sebastienlagarde
b6c5c9e7
Coupling HDCamera and HDAdditionalCameraData for reset/remove
7 年前
GitHub
9dccf245
Merge pull request #1672 from Unity-Technologies/Add-renderer-priority
Add renderer priority
7 年前
Sebastien Lagarde
f69f2e8e
HDRP: update changelog
7 年前
Sebastien Lagarde
7be73727
Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
7 年前
GitHub
a582140e
Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
7 年前
Julien Ignace
0099e7a7
Updated changelog
7 年前
Sebastien Lagarde
73e96f75
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
7 年前
Remy
c0860b9a
re-add distortion tests
7 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
7 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
7 年前
Julien Ignace
219daa3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
7 年前
GitHub
117817ee
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
7 年前
GitHub
b1e0d042
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
7 年前
Antoine Lelievre
7a14ff21
Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2
7 年前
sebastienlagarde
9f54707a
Update test list: remove shadow contact and shadow mask for now
7 年前
GitHub
a555bf87
HDRP: Add comment to light data
7 年前
Antoine Lelievre
91136ba8
Merge branch 'master' into FixLightIntensityUpgrade2
7 年前
RSlysz
48dbd36a
update changelog
7 年前
Julien Ignace
f339f7c5
Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs)
7 年前
sebastienlagarde
f47683f6
HDRP: Update hdrp test from 218.2 update branch to master
7 年前
Antoine Lelievre
9d870530
Fix light intensity upgrade for disabled lights
7 年前
RSlysz
8eb9fc52
coupling HDLight-Light reset workflow
7 年前
sebastienlagarde
b90ec54f
HDRP: Fix katana test
7 年前
GitHub
309bef96
Merge pull request #1653 from Unity-Technologies/FixLightUnitUpgrade
Light unit upgrade workaround
7 年前
sebastien lagarde
9deba139
HDRP: Update changelog
7 年前
sebastien lagarde
c7b86128
Merge branch 'master' into FixLightUnitUpgrade
7 年前
GitHub
d8b4e92e
Merge pull request #1658 from Unity-Technologies/distortion-lag-fix
Fixed distortion 1-frame delay
7 年前
sebastien lagarde
4eb0f4f3
Merge branch 'master' into distortion-lag-fix
7 年前
Thomas
cd6e7b15
Changelog update
7 年前
sebastien lagarde
cbe3ad9e
HDRP: Add more comment to the workaorund for light upgrade
7 年前
Thomas
b9fcc418
Fixed distortion 1-frame delay
7 年前
sebastien lagarde
4ddd12a1
HDRP: Update Changelog
7 年前
Antoine Lelievre
f32756be
Light unit upgrade workaround
7 年前
GitHub
170c9b56
Draft/lw/callbacks ( #1646 )
* Add explicit pass architecture to lightweight. It is possible to write a custom pass and a custom LW renderer and arrange these passes in a way that makes sense for your project.
* Remove Command buffer from setup API
* Pull surface data into their own passes for more explicit control.
* Splitting out existing LW passes to be more granular
* Add default LWRP renderer that can be used as a reference
* Add test for custom LW pipe.
* Split out RT handles to be part of the renderer configuration now.
* Remove Surface handling from LW Renderer and push to passes.
* Add template images for new test.
* Update changelog
7 年前
Tim Cooper
9bf79289
Backport pull request #1529
7 年前
GitHub
799ad6ba
Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting
Fog is now computed outside the simple lighting function.
7 年前