506 次代码提交 (5b684631-f68c-440e-ba27-bb0dfe6af8f9)

作者 SHA1 备注 提交日期
Arnaud Carre 5b684631 new batcher test scenes updated 7 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre 0e118bb0 change skinMesh scene with spiders 7 年前
Arnaud Carre 23470784 Merge branch 'master' into Branch_Batching2 7 年前
Arnaud Carre 9ef2366c Now UnityPerDraw can be bound at any slot + enabling debug shader symbol 7 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 7 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 7 年前
sebastienlagarde 6efb11c7 HDRenderPipeline: Finish to fix issue with AO 7 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 7 年前
sebastienlagarde 8e415ce6 Remove unwated menue state 7 年前
sebastienlagarde fc60f6b5 HDRenderPipeline: Remove AO settings from lightloop 7 年前
Arnaud Carre c20f2c3c change material prefab to "standard" (and not sub surf scattering) 7 年前
Keijiro Takahashi b9613a40 An attempt at fixing issues. 7 年前
Arnaud Carre ffddcca6 added NewBatcherSkin to test skinned meshes 7 年前
Sebastien Lagarde 62bb2f57 HDRenderPipeline: Disable SSAO for now 7 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 7 年前
Sebastien Lagarde 4f0ce374 HDRenderPipeline: split class and make it work 7 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 7 年前
Sebastien Lagarde d42c60fe HDRenderPipeline: Fix EOL and shader compil issue for AO 7 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 7 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 7 年前
Julien Ignace 9ba99a5b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
Arnaud Carre 1b8ffc41 adding new skinned mesh scene 7 年前
Julien Ignace c25417c7 Created an override for the Lighting debug panel. 7 年前
Evgenii Golubev 9c98dd63 Move the world scale into the SSS pass 7 年前
Evgenii Golubev 2455e20c Revert "Attempt to add shadowing for regular transmission" 7 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 7 年前
Evgenii Golubev ef74635b Attempt to add shadowing for regular transmission 7 年前
Evgenii Golubev 0f73ed45 Compute the dims of the pixel in VS more accurately 7 年前
Evgenii Golubev 98e7d6de Add a small thickness bias 7 年前
Evgenii Golubev 7282b3a1 Don't use thickness along the view dir for thin objects 7 年前
Evgenii Golubev 16e113df Modify SSS artifact clamping 7 年前
Evgenii Golubev 92b0ced1 Reduce SSS artifacts 7 年前
Evgenii Golubev 04fd3af5 Use 16 profiles and vtx-NoV weighted thickness 7 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 7 年前
Evgenii Golubev a92b6036 Implement transmission for Disney SSS 7 年前
Evgenii Golubev dbda911f Parametrize using the length of the volume mean free path 7 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 7 年前
Keijiro Takahashi bbf78b3f Added null checks. 7 年前
Keijiro Takahashi 9ab50093 Moved SSAO after depth copying. 7 年前
Keijiro Takahashi 6ee4ca5a Renamed some classes. 7 年前
Keijiro Takahashi b88fea8f Changed directory structure. 7 年前
Keijiro Takahashi 8915d659 Removed BOM 7 年前
Keijiro Takahashi 925e0fdd Null check before using CommonSettings 7 年前
Keijiro Takahashi 705fd129 Moved SSAO settings into CommonSettings. 7 年前
Arnaud Carre 5b313e79 add some stats to mini-profiler 7 年前
Keijiro Takahashi 2a5a3d5c Added SSAO implementation preliminary. 7 年前
Torbjorn Laedre 655b822c Fixed missing gamma handling of RGBM encoded lightmaps. 7 年前
Torbjorn Laedre 7aaed715 Fixed lightmap sample helper ignoring RGBM unpacking path. 7 年前
GitHub 1eaf565f Merge pull request #264 from Unity-Technologies/Add-graphic-test-for-HD 7 年前